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| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
| commit | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch) | |
| tree | f5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/models/resources/shaders/glsl330/cubemap.vs | |
| parent | a89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff) | |
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/models/resources/shaders/glsl330/cubemap.vs')
| -rw-r--r-- | raylib/examples/models/resources/shaders/glsl330/cubemap.vs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/raylib/examples/models/resources/shaders/glsl330/cubemap.vs b/raylib/examples/models/resources/shaders/glsl330/cubemap.vs new file mode 100644 index 0000000..d71f808 --- /dev/null +++ b/raylib/examples/models/resources/shaders/glsl330/cubemap.vs @@ -0,0 +1,20 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; + +// Input uniform values +uniform mat4 matProjection; +uniform mat4 matView; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; + +void main() +{ + // Calculate fragment position based on model transformations + fragPosition = vertexPosition; + + // Calculate final vertex position + gl_Position = matProjection*matView*vec4(vertexPosition, 1.0); +} |
