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| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
| commit | 2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch) | |
| tree | c9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/others/rlgl_standalone.c | |
| parent | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff) | |
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/others/rlgl_standalone.c')
| -rw-r--r-- | raylib/examples/others/rlgl_standalone.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/raylib/examples/others/rlgl_standalone.c b/raylib/examples/others/rlgl_standalone.c index 43cc328..ad5e5e9 100644 --- a/raylib/examples/others/rlgl_standalone.c +++ b/raylib/examples/others/rlgl_standalone.c @@ -5,8 +5,8 @@ * rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) * that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) * -* NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support, -* OpenGL 1.1 does not support shaders but it can also be used. +* WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile. +* It could work on other platforms if redesigned for those platforms (out-of-scope) * * DEPENDENCIES: * glfw3 - Windows and context initialization library @@ -64,9 +64,6 @@ #define RAYMATH_STATIC_INLINE #include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality -#if defined(__EMSCRIPTEN__) - #define GLFW_INCLUDE_ES2 -#endif #include "GLFW/glfw3.h" // Windows/Context and inputs management #include <stdio.h> // Required for: printf() @@ -136,6 +133,8 @@ int main(void) glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_DEPTH_BITS, 16); + + // WARNING: OpenGL 3.3 Core profile only glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); |
