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authorUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
commit2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch)
treec9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/shaders/shaders_custom_uniform.c
parent1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff)
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/shaders/shaders_custom_uniform.c')
-rw-r--r--raylib/examples/shaders/shaders_custom_uniform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/raylib/examples/shaders/shaders_custom_uniform.c b/raylib/examples/shaders/shaders_custom_uniform.c
index 0a1a764..b3b8040 100644
--- a/raylib/examples/shaders/shaders_custom_uniform.c
+++ b/raylib/examples/shaders/shaders_custom_uniform.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [shaders] example - Apply a postprocessing shader and connect a custom uniform variable
+* raylib [shaders] example - Postprocessing with custom uniform variable
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.