diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
| commit | 2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch) | |
| tree | c9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/shaders/shaders_raymarching.c | |
| parent | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff) | |
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/shaders/shaders_raymarching.c')
| -rw-r--r-- | raylib/examples/shaders/shaders_raymarching.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/raylib/examples/shaders/shaders_raymarching.c b/raylib/examples/shaders/shaders_raymarching.c index e9b7755..ff403e6 100644 --- a/raylib/examples/shaders/shaders_raymarching.c +++ b/raylib/examples/shaders/shaders_raymarching.c @@ -82,7 +82,8 @@ int main(void) // Check if screen is resized if (IsWindowResized()) { - float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; + resolution[0] = (float)GetScreenWidth(); + resolution[1] = (float)GetScreenHeight(); SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); } //---------------------------------------------------------------------------------- |
