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diff --git a/raylib/src/platforms/rcore_drm.c b/raylib/src/platforms/rcore_drm.c
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+/**********************************************************************************************
+*
+* rcore_drm - Functions to manage window, graphics device and inputs
+*
+* PLATFORM: DRM
+* - Raspberry Pi 0-5 (DRM/KMS)
+* - Linux DRM subsystem (KMS mode)
+*
+* LIMITATIONS:
+* - Most of the window/monitor functions are not implemented (not required)
+*
+* POSSIBLE IMPROVEMENTS:
+* - Improvement 01
+* - Improvement 02
+*
+* ADDITIONAL NOTES:
+* - TRACELOG() function is located in raylib [utils] module
+*
+* CONFIGURATION:
+* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only)
+* Reconfigure standard input to receive key inputs, works with SSH connection.
+* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other
+* running processes orblocking the device if not restored properly. Use with care.
+*
+* DEPENDENCIES:
+* - DRM and GLM: System libraries for display initialization and configuration
+* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
+*
+*
+* LICENSE: zlib/libpng
+*
+* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
+#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
+#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
+#include <pthread.h> // POSIX threads management (inputs reading)
+#include <dirent.h> // POSIX directory browsing
+
+#include <sys/ioctl.h> // Required for: ioctl() - UNIX System call for device-specific input/output operations
+#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
+#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
+#include <linux/joystick.h> // Linux: Joystick support library
+
+#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
+#include <xf86drm.h> // Direct Rendering Manager user-level library interface
+#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
+
+#include "EGL/egl.h" // Native platform windowing system interface
+#include "EGL/eglext.h" // EGL extensions
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
+
+#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
+#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+
+typedef struct {
+ pthread_t threadId; // Event reading thread id
+
+ int fd; // File descriptor to the device it is assigned to
+ int eventNum; // Number of 'event<N>' device
+ Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
+ int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
+ bool isMouse; // True if device supports relative X Y movements
+ bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
+ bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
+ bool isKeyboard; // True if device has letter keycodes
+ bool isGamepad; // True if device has gamepad buttons
+} InputEventWorker;
+
+typedef struct {
+ // Display data
+ int fd; // File descriptor for /dev/dri/...
+ drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
+ drmModeCrtc *crtc; // CRT Controller
+ int modeIndex; // Index of the used mode of connector->modes
+ struct gbm_device *gbmDevice; // GBM device
+ struct gbm_surface *gbmSurface; // GBM surface
+ struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
+ uint32_t prevFB; // Previous GBM framebufer (during frame swapping)
+
+ EGLDisplay device; // Native display device (physical screen connection)
+ EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
+ EGLContext context; // Graphic context, mode in which drawing can be done
+ EGLConfig config; // Graphic config
+
+ // Input data
+ InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
+
+ // Keyboard data
+ int defaultKeyboardMode; // Default keyboard mode
+ bool eventKeyboardMode; // Keyboard in event mode
+ int defaultFileFlags; // Default IO file flags
+ struct termios defaultSettings; // Default keyboard settings
+ int keyboardFd; // File descriptor for the evdev keyboard
+
+ // Mouse data
+ Vector2 eventWheelMove; // Registers the event mouse wheel variation
+ // NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
+ char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
+ bool cursorRelative; // Relative cursor mode
+ int mouseFd; // File descriptor for the evdev mouse/touch/gestures
+ Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
+ int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
+
+ // Gamepad data
+ pthread_t gamepadThreadId; // Gamepad reading thread id
+ int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
+
+} PlatformData;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+extern CoreData CORE; // Global CORE state context
+
+static PlatformData platform = { 0 }; // Platform specific data
+
+//----------------------------------------------------------------------------------
+// Local Variables Definition
+//----------------------------------------------------------------------------------
+// Scancode to keycode mapping for US keyboards
+// TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard:
+// Currently non US keyboards will have the wrong mapping for some keys
+static const int keymapUS[] = {
+ 0, 256, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 259, 258, 81, 87, 69, 82, 84,
+ 89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96,
+ 340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291,
+ 292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325,
+ 326, 334, 321, 322, 323, 320, 330, 0, 85, 86, 300, 301, 89, 90, 91, 92, 93, 94, 95,
+ 335, 345, 331, 283, 346, 101, 268, 265, 266, 263, 262, 269, 264, 267, 260, 261,
+ 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 347, 127,
+ 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
+ 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
+ 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
+ 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
+ 192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210,
+ 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
+ 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242,
+ 243, 244, 245, 246, 247, 248, 0, 0, 0, 0, 0, 0, 0
+};
+
+// NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h
+// TODO: Complete the LUT with all unicode decimal values
+static const int EvkeyToUnicodeLUT[] = {
+ 0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114,
+ 116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59,
+ 39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32
+ // LUT currently incomplete, just mapped the most essential keys
+};
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Declaration
+//----------------------------------------------------------------------------------
+int InitPlatform(void); // Initialize platform (graphics, inputs and more)
+void ClosePlatform(void); // Close platform
+
+static void InitKeyboard(void); // Initialize raw keyboard system
+static void RestoreKeyboard(void); // Restore keyboard system
+#if defined(SUPPORT_SSH_KEYBOARD_RPI)
+static void ProcessKeyboard(void); // Process keyboard events
+#endif
+
+static void InitEvdevInput(void); // Initialize evdev inputs
+static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
+static void PollKeyboardEvents(void); // Process evdev keyboard events
+static void *EventThread(void *arg); // Input device events reading thread
+
+static void InitGamepad(void); // Initialize raw gamepad input
+static void *GamepadThread(void *arg); // Mouse reading thread
+
+static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
+static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
+static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+// NOTE: Functions declaration is provided by raylib.h
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Window and Graphics Device
+//----------------------------------------------------------------------------------
+
+// Check if application should close
+// NOTE: By default, if KEY_ESCAPE pressed
+bool WindowShouldClose(void)
+{
+ if (CORE.Window.ready) return CORE.Window.shouldClose;
+ else return true;
+}
+
+// Toggle fullscreen mode
+void ToggleFullscreen(void)
+{
+ TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
+}
+
+// Toggle borderless windowed mode
+void ToggleBorderlessWindowed(void)
+{
+ TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
+}
+
+// Set window state: maximized, if resizable
+void MaximizeWindow(void)
+{
+ TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
+}
+
+// Set window state: minimized
+void MinimizeWindow(void)
+{
+ TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
+}
+
+// Set window state: not minimized/maximized
+void RestoreWindow(void)
+{
+ TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
+}
+
+// Set window configuration state using flags
+void SetWindowState(unsigned int flags)
+{
+ TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
+}
+
+// Clear window configuration state flags
+void ClearWindowState(unsigned int flags)
+{
+ TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
+}
+
+// Set icon for window
+void SetWindowIcon(Image image)
+{
+ TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
+}
+
+// Set icon for window
+void SetWindowIcons(Image *images, int count)
+{
+ TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
+}
+
+// Set title for window
+void SetWindowTitle(const char *title)
+{
+ CORE.Window.title = title;
+}
+
+// Set window position on screen (windowed mode)
+void SetWindowPosition(int x, int y)
+{
+ TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
+}
+
+// Set monitor for the current window
+void SetWindowMonitor(int monitor)
+{
+ TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
+}
+
+// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
+void SetWindowMinSize(int width, int height)
+{
+ CORE.Window.screenMin.width = width;
+ CORE.Window.screenMin.height = height;
+}
+
+// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
+void SetWindowMaxSize(int width, int height)
+{
+ CORE.Window.screenMax.width = width;
+ CORE.Window.screenMax.height = height;
+}
+
+// Set window dimensions
+void SetWindowSize(int width, int height)
+{
+ TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
+}
+
+// Set window opacity, value opacity is between 0.0 and 1.0
+void SetWindowOpacity(float opacity)
+{
+ TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
+}
+
+// Set window focused
+void SetWindowFocused(void)
+{
+ TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
+}
+
+// Get native window handle
+void *GetWindowHandle(void)
+{
+ TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
+ return NULL;
+}
+
+// Get number of monitors
+int GetMonitorCount(void)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
+ return 1;
+}
+
+// Get number of monitors
+int GetCurrentMonitor(void)
+{
+ TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
+ return 0;
+}
+
+// Get selected monitor position
+Vector2 GetMonitorPosition(int monitor)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
+ return (Vector2){ 0, 0 };
+}
+
+// Get selected monitor width (currently used by monitor)
+int GetMonitorWidth(int monitor)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
+ return 0;
+}
+
+// Get selected monitor height (currently used by monitor)
+int GetMonitorHeight(int monitor)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
+ return 0;
+}
+
+// Get selected monitor physical width in millimetres
+int GetMonitorPhysicalWidth(int monitor)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
+ return 0;
+}
+
+// Get selected monitor physical height in millimetres
+int GetMonitorPhysicalHeight(int monitor)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
+ return 0;
+}
+
+// Get selected monitor refresh rate
+int GetMonitorRefreshRate(int monitor)
+{
+ int refresh = 0;
+
+ if ((platform.connector) && (platform.modeIndex >= 0))
+ {
+ refresh = platform.connector->modes[platform.modeIndex].vrefresh;
+ }
+
+ return refresh;
+}
+
+// Get the human-readable, UTF-8 encoded name of the selected monitor
+const char *GetMonitorName(int monitor)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
+ return "";
+}
+
+// Get window position XY on monitor
+Vector2 GetWindowPosition(void)
+{
+ return (Vector2){ 0, 0 };
+}
+
+// Get window scale DPI factor for current monitor
+Vector2 GetWindowScaleDPI(void)
+{
+ return (Vector2){ 1.0f, 1.0f };
+}
+
+// Set clipboard text content
+void SetClipboardText(const char *text)
+{
+ TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
+}
+
+// Get clipboard text content
+// NOTE: returned string is allocated and freed by GLFW
+const char *GetClipboardText(void)
+{
+ TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
+ return NULL;
+}
+
+// Show mouse cursor
+void ShowCursor(void)
+{
+ CORE.Input.Mouse.cursorHidden = false;
+}
+
+// Hides mouse cursor
+void HideCursor(void)
+{
+ CORE.Input.Mouse.cursorHidden = true;
+}
+
+// Enables cursor (unlock cursor)
+void EnableCursor(void)
+{
+ // Set cursor position in the middle
+ SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
+
+ platform.cursorRelative = false;
+ CORE.Input.Mouse.cursorHidden = false;
+}
+
+// Disables cursor (lock cursor)
+void DisableCursor(void)
+{
+ // Set cursor position in the middle
+ SetMousePosition(0, 0);
+
+ platform.cursorRelative = true;
+ CORE.Input.Mouse.cursorHidden = true;
+}
+
+// Swap back buffer with front buffer (screen drawing)
+void SwapScreenBuffer(void)
+{
+ eglSwapBuffers(platform.device, platform.surface);
+
+ if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
+
+ struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface);
+ if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer");
+
+ uint32_t fb = 0;
+ int result = drmModeAddFB(platform.fd, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
+ if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result);
+
+ result = drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fb, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]);
+ if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result);
+
+ if (platform.prevFB)
+ {
+ result = drmModeRmFB(platform.fd, platform.prevFB);
+ if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result);
+ }
+
+ platform.prevFB = fb;
+
+ if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
+
+ platform.prevBO = bo;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Misc
+//----------------------------------------------------------------------------------
+
+// Get elapsed time measure in seconds since InitTimer()
+double GetTime(void)
+{
+ double time = 0.0;
+ struct timespec ts = { 0 };
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
+
+ time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
+
+ return time;
+}
+
+// Open URL with default system browser (if available)
+// NOTE: This function is only safe to use if you control the URL given.
+// A user could craft a malicious string performing another action.
+// Only call this function yourself not with user input or make sure to check the string yourself.
+// Ref: https://github.com/raysan5/raylib/issues/686
+void OpenURL(const char *url)
+{
+ TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Inputs
+//----------------------------------------------------------------------------------
+
+// Set internal gamepad mappings
+int SetGamepadMappings(const char *mappings)
+{
+ TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
+ return 0;
+}
+
+// Set mouse position XY
+void SetMousePosition(int x, int y)
+{
+ CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
+ CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
+}
+
+// Set mouse cursor
+void SetMouseCursor(int cursor)
+{
+ TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
+}
+
+// Register all input events
+void PollInputEvents(void)
+{
+#if defined(SUPPORT_GESTURES_SYSTEM)
+ // NOTE: Gestures update must be called every frame to reset gestures correctly
+ // because ProcessGestureEvent() is just called on an event, not every frame
+ UpdateGestures();
+#endif
+
+ // Reset keys/chars pressed registered
+ CORE.Input.Keyboard.keyPressedQueueCount = 0;
+ CORE.Input.Keyboard.charPressedQueueCount = 0;
+
+ // Reset key repeats
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+
+ // Reset last gamepad button/axis registered state
+ CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
+ //CORE.Input.Gamepad.axisCount = 0;
+
+ // Register previous keys states
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
+ {
+ CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+ }
+
+ PollKeyboardEvents();
+
+ // Register previous mouse position
+ if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
+ else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
+
+ // Register previous mouse states
+ CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
+ CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove;
+ platform.eventWheelMove = (Vector2){ 0.0f, 0.0f };
+ for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
+ {
+ CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
+ CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i];
+ }
+
+ // Register gamepads buttons events
+ for (int i = 0; i < MAX_GAMEPADS; i++)
+ {
+ if (CORE.Input.Gamepad.ready[i])
+ {
+ // Register previous gamepad states
+ for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
+ }
+ }
+
+ // Register previous touch states
+ for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
+
+ // Reset touch positions
+ //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
+
+ // Map touch position to mouse position for convenience
+ CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
+
+#if defined(SUPPORT_SSH_KEYBOARD_RPI)
+ // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here.
+ // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console
+
+ if (!platform.eventKeyboardMode) ProcessKeyboard();
+
+ // NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread()
+ // NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread()
+#endif
+
+ // Handle the mouse/touch/gestures events:
+ // NOTE: Replaces the EventThread handling that is now commented.
+ {
+ int fd = platform.mouseFd;
+ if (fd == -1) return;
+
+ struct input_event event = { 0 };
+
+ int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
+ bool gestureUpdate = false; // Flag to note gestures require to update
+
+ // Try to read data from the mouse/touch/gesture and only continue if successful
+ while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
+ {
+ // Relative movement parsing
+ if (event.type == EV_REL)
+ {
+ if (event.code == REL_X)
+ {
+ if (platform.cursorRelative)
+ {
+ CORE.Input.Mouse.currentPosition.x = event.value;
+ CORE.Input.Mouse.previousPosition.x = 0.0f;
+ }
+ else CORE.Input.Mouse.currentPosition.x += event.value;
+ CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ if (event.code == REL_Y)
+ {
+ if (platform.cursorRelative)
+ {
+ CORE.Input.Mouse.currentPosition.y = event.value;
+ CORE.Input.Mouse.previousPosition.y = 0.0f;
+ }
+ else CORE.Input.Mouse.currentPosition.y += event.value;
+ CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value;
+ }
+
+ // Absolute movement parsing
+ if (event.type == EV_ABS)
+ {
+ // Basic movement
+ if (event.code == ABS_X)
+ {
+ CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
+ CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ if (event.code == ABS_Y)
+ {
+ CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
+ CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ // Multitouch movement
+ if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events
+
+ if (event.code == ABS_MT_POSITION_X)
+ {
+ if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
+ }
+
+ if (event.code == ABS_MT_POSITION_Y)
+ {
+ if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
+ }
+
+ if (event.code == ABS_MT_TRACKING_ID)
+ {
+ if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS))
+ {
+ // Touch has ended for this point
+ CORE.Input.Touch.position[platform.touchSlot].x = -1;
+ CORE.Input.Touch.position[platform.touchSlot].y = -1;
+ }
+ }
+
+ // Touchscreen tap
+ if (event.code == ABS_PRESSURE)
+ {
+ int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT];
+
+ if (!event.value && previousMouseLeftButtonState)
+ {
+ platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
+
+ touchAction = 0; // TOUCH_ACTION_UP
+ gestureUpdate = true;
+ }
+
+ if (event.value && !previousMouseLeftButtonState)
+ {
+ platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
+
+ touchAction = 1; // TOUCH_ACTION_DOWN
+ gestureUpdate = true;
+ }
+ }
+
+ }
+
+ // Button parsing
+ if (event.type == EV_KEY)
+ {
+ // Mouse button parsing
+ if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
+ {
+ platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
+
+ if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN
+ else touchAction = 0; // TOUCH_ACTION_UP
+ gestureUpdate = true;
+ }
+
+ if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
+ if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value;
+ if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value;
+ if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value;
+ if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value;
+ if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value;
+ }
+
+ // Screen confinement
+ if (!CORE.Input.Mouse.cursorHidden)
+ {
+ if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
+ if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
+
+ if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
+ if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
+ }
+
+ // Update touch point count
+ CORE.Input.Touch.pointCount = 0;
+ for (int i = 0; i < MAX_TOUCH_POINTS; i++)
+ {
+ if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
+ }
+
+#if defined(SUPPORT_GESTURES_SYSTEM)
+ if (gestureUpdate)
+ {
+ GestureEvent gestureEvent = { 0 };
+
+ gestureEvent.touchAction = touchAction;
+ gestureEvent.pointCount = CORE.Input.Touch.pointCount;
+
+ for (int i = 0; i < MAX_TOUCH_POINTS; i++)
+ {
+ gestureEvent.pointId[i] = i;
+ gestureEvent.position[i] = CORE.Input.Touch.position[i];
+ }
+
+ ProcessGestureEvent(gestureEvent);
+
+ gestureUpdate = false;
+ }
+#endif
+ }
+ }
+}
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Definition
+//----------------------------------------------------------------------------------
+
+// Initialize platform: graphics, inputs and more
+int InitPlatform(void)
+{
+ platform.fd = -1;
+ platform.connector = NULL;
+ platform.modeIndex = -1;
+ platform.crtc = NULL;
+ platform.gbmDevice = NULL;
+ platform.gbmSurface = NULL;
+ platform.prevBO = NULL;
+ platform.prevFB = 0;
+
+ // Initialize graphic device: display/window and graphic context
+ //----------------------------------------------------------------------------
+ CORE.Window.fullscreen = true;
+ CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
+
+#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
+ platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
+#else
+ TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card");
+ platform.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
+
+ if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
+ {
+ TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1");
+ platform.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
+ }
+
+ if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
+ {
+ TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0");
+ platform.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
+ }
+#endif
+
+ if (platform.fd == -1)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
+ return -1;
+ }
+
+ drmModeRes *res = drmModeGetResources(platform.fd);
+ if (!res)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
+ return -1;
+ }
+
+ TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
+
+ for (size_t i = 0; i < res->count_connectors; i++)
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
+
+ drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]);
+ TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
+
+ if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected");
+ platform.connector = con;
+ break;
+ }
+ else
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)");
+ drmModeFreeConnector(con);
+ }
+ }
+
+ if (!platform.connector)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
+ drmModeFreeResources(res);
+ return -1;
+ }
+
+ drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
+ if (!enc)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
+ drmModeFreeResources(res);
+ return -1;
+ }
+
+ platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id);
+ if (!platform.crtc)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
+ drmModeFreeEncoder(enc);
+ drmModeFreeResources(res);
+ return -1;
+ }
+
+ // If InitWindow should use the current mode find it in the connector's mode list
+ if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode...");
+
+ platform.modeIndex = FindMatchingConnectorMode(platform.connector, &platform.crtc->mode);
+
+ if (platform.modeIndex < 0)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
+ drmModeFreeEncoder(enc);
+ drmModeFreeResources(res);
+ return -1;
+ }
+
+ CORE.Window.screen.width = CORE.Window.display.width;
+ CORE.Window.screen.height = CORE.Window.display.height;
+ }
+
+ const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
+ const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60;
+
+ // Try to find an exact matching mode
+ platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
+
+ // If nothing found, try to find a nearly matching mode
+ if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
+
+ // If nothing found, try to find an exactly matching mode including interlaced
+ if (platform.modeIndex < 0) platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
+
+ // If nothing found, try to find a nearly matching mode including interlaced
+ if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
+
+ // If nothing found, there is no suitable mode
+ if (platform.modeIndex < 0)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
+ drmModeFreeEncoder(enc);
+ drmModeFreeResources(res);
+ return -1;
+ }
+
+ CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay;
+ CORE.Window.display.height = platform.connector->modes[platform.modeIndex].vdisplay;
+
+ TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name,
+ platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay,
+ (platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p',
+ platform.connector->modes[platform.modeIndex].vrefresh);
+
+ // Use the width and height of the surface for render
+ CORE.Window.render.width = CORE.Window.screen.width;
+ CORE.Window.render.height = CORE.Window.screen.height;
+
+ drmModeFreeEncoder(enc);
+ enc = NULL;
+
+ drmModeFreeResources(res);
+ res = NULL;
+
+ platform.gbmDevice = gbm_create_device(platform.fd);
+ if (!platform.gbmDevice)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
+ return -1;
+ }
+
+ platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay,
+ platform.connector->modes[platform.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
+ if (!platform.gbmSurface)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
+ return -1;
+ }
+
+ EGLint samples = 0;
+ EGLint sampleBuffer = 0;
+ if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
+ {
+ samples = 4;
+ sampleBuffer = 1;
+ TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
+ }
+
+ const EGLint framebufferAttribs[] =
+ {
+ EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
+ EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
+ EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
+ EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
+ EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
+ //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
+ EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
+ //EGL_STENCIL_SIZE, 8, // Stencil buffer size
+ EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
+ EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
+ EGL_NONE
+ };
+
+ const EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ EGLint numConfigs = 0;
+
+ // Get an EGL device connection
+ platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice);
+ if (platform.device == EGL_NO_DISPLAY)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
+ return -1;
+ }
+
+ // Initialize the EGL device connection
+ if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE)
+ {
+ // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
+ return -1;
+ }
+
+ if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs))
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
+ return -1;
+ }
+
+ TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
+
+ EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
+ if (!configs)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
+ return -1;
+ }
+
+ EGLint matchingNumConfigs = 0;
+ if (!eglChooseConfig(platform.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
+ free(configs);
+ return -1;
+ }
+
+ TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
+
+ // find the EGL config that matches the previously setup GBM format
+ int found = 0;
+ for (EGLint i = 0; i < matchingNumConfigs; ++i)
+ {
+ EGLint id = 0;
+ if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
+ continue;
+ }
+
+ if (GBM_FORMAT_ARGB8888 == id)
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i);
+ platform.config = configs[i];
+ found = 1;
+ break;
+ }
+ }
+
+ RL_FREE(configs);
+
+ if (!found)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
+ return -1;
+ }
+
+ // Set rendering API
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ // Create an EGL rendering context
+ platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs);
+ if (platform.context == EGL_NO_CONTEXT)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
+ return -1;
+ }
+
+ // Create an EGL window surface
+ platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL);
+ if (EGL_NO_SURFACE == platform.surface)
+ {
+ TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
+ return -1;
+ }
+
+ // At this point we need to manage render size vs screen size
+ // NOTE: This function use and modify global module variables:
+ // -> CORE.Window.screen.width/CORE.Window.screen.height
+ // -> CORE.Window.render.width/CORE.Window.render.height
+ // -> CORE.Window.screenScale
+ SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
+
+ // There must be at least one frame displayed before the buffers are swapped
+ //eglSwapInterval(platform.device, 1);
+
+ EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
+
+ // Check surface and context activation
+ if (result != EGL_FALSE)
+ {
+ CORE.Window.ready = true;
+
+ CORE.Window.render.width = CORE.Window.screen.width;
+ CORE.Window.render.height = CORE.Window.screen.height;
+ CORE.Window.currentFbo.width = CORE.Window.render.width;
+ CORE.Window.currentFbo.height = CORE.Window.render.height;
+
+ TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
+ TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
+ TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
+ TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
+ TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
+ }
+ else
+ {
+ TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
+ return -1;
+ }
+
+ if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
+
+ // If graphic device is no properly initialized, we end program
+ if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
+ else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
+
+ // Set some default window flags
+ CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
+ CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
+ CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
+ CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
+
+ // Load OpenGL extensions
+ // NOTE: GL procedures address loader is required to load extensions
+ rlLoadExtensions(eglGetProcAddress);
+ //----------------------------------------------------------------------------
+
+ // Initialize timming system
+ //----------------------------------------------------------------------------
+ // NOTE: timming system must be initialized before the input events system
+ InitTimer();
+ //----------------------------------------------------------------------------
+
+ // Initialize input events system
+ //----------------------------------------------------------------------------
+ InitEvdevInput(); // Evdev inputs initialization
+ InitGamepad(); // Gamepad init
+ InitKeyboard(); // Keyboard init (stdin)
+ //----------------------------------------------------------------------------
+
+ // Initialize storage system
+ //----------------------------------------------------------------------------
+ CORE.Storage.basePath = GetWorkingDirectory();
+ //----------------------------------------------------------------------------
+
+ TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
+
+ return 0;
+}
+
+// Close platform
+void ClosePlatform(void)
+{
+ if (platform.prevFB)
+ {
+ drmModeRmFB(platform.fd, platform.prevFB);
+ platform.prevFB = 0;
+ }
+
+ if (platform.prevBO)
+ {
+ gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
+ platform.prevBO = NULL;
+ }
+
+ if (platform.gbmSurface)
+ {
+ gbm_surface_destroy(platform.gbmSurface);
+ platform.gbmSurface = NULL;
+ }
+
+ if (platform.gbmDevice)
+ {
+ gbm_device_destroy(platform.gbmDevice);
+ platform.gbmDevice = NULL;
+ }
+
+ if (platform.crtc)
+ {
+ if (platform.connector)
+ {
+ drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id,
+ platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode);
+ drmModeFreeConnector(platform.connector);
+ platform.connector = NULL;
+ }
+
+ drmModeFreeCrtc(platform.crtc);
+ platform.crtc = NULL;
+ }
+
+ if (platform.fd != -1)
+ {
+ close(platform.fd);
+ platform.fd = -1;
+ }
+
+ // Close surface, context and display
+ if (platform.device != EGL_NO_DISPLAY)
+ {
+ if (platform.surface != EGL_NO_SURFACE)
+ {
+ eglDestroySurface(platform.device, platform.surface);
+ platform.surface = EGL_NO_SURFACE;
+ }
+
+ if (platform.context != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(platform.device, platform.context);
+ platform.context = EGL_NO_CONTEXT;
+ }
+
+ eglTerminate(platform.device);
+ platform.device = EGL_NO_DISPLAY;
+ }
+
+ // Wait for mouse and gamepad threads to finish before closing
+ // NOTE: Those threads should already have finished at this point
+ // because they are controlled by CORE.Window.shouldClose variable
+
+ CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
+
+ // Close the evdev keyboard
+ if (platform.keyboardFd != -1)
+ {
+ close(platform.keyboardFd);
+ platform.keyboardFd = -1;
+ }
+
+ for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i)
+ {
+ if (platform.eventWorker[i].threadId)
+ {
+ pthread_join(platform.eventWorker[i].threadId, NULL);
+ }
+ }
+
+ if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL);
+}
+
+// Initialize Keyboard system (using standard input)
+static void InitKeyboard(void)
+{
+ // NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor,
+ // Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE
+
+ // Save terminal keyboard settings
+ tcgetattr(STDIN_FILENO, &platform.defaultSettings);
+
+ // Reconfigure terminal with new settings
+ struct termios keyboardNewSettings = { 0 };
+ keyboardNewSettings = platform.defaultSettings;
+
+ // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing
+ // NOTE: ISIG controls if ^C and ^Z generate break signals or not
+ keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG);
+ //keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF);
+ keyboardNewSettings.c_cc[VMIN] = 1;
+ keyboardNewSettings.c_cc[VTIME] = 0;
+
+ // Set new keyboard settings (change occurs immediately)
+ tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings);
+
+ // Save old keyboard mode to restore it at the end
+ platform.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags
+ fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified
+
+ // NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno)
+ int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode);
+
+ // In case of failure, it could mean a remote keyboard is used (SSH)
+ if (result < 0) TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode, an SSH keyboard is probably used");
+ else
+ {
+ // Reconfigure keyboard mode to get:
+ // - scancodes (K_RAW)
+ // - keycodes (K_MEDIUMRAW)
+ // - ASCII chars (K_XLATE)
+ // - UNICODE chars (K_UNICODE)
+ ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars
+ }
+
+ // Register keyboard restore when program finishes
+ atexit(RestoreKeyboard);
+}
+
+// Restore default keyboard input
+static void RestoreKeyboard(void)
+{
+ // Reset to default keyboard settings
+ tcsetattr(STDIN_FILENO, TCSANOW, &platform.defaultSettings);
+
+ // Reconfigure keyboard to default mode
+ fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags);
+ ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode);
+}
+
+#if defined(SUPPORT_SSH_KEYBOARD_RPI)
+// Process keyboard inputs
+static void ProcessKeyboard(void)
+{
+ #define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read
+
+ // Keyboard input polling (fill keys[256] array with status)
+ int bufferByteCount = 0; // Bytes available on the buffer
+ char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 }; // Max keys to be read at a time
+
+ // Read availables keycodes from stdin
+ bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call
+
+ // Reset pressed keys array (it will be filled below)
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
+ {
+ CORE.Input.Keyboard.currentKeyState[i] = 0;
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+ }
+
+ // Fill all read bytes (looking for keys)
+ for (int i = 0; i < bufferByteCount; i++)
+ {
+ // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code!
+ // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42
+ if (keysBuffer[i] == 0x1b)
+ {
+ // Check if ESCAPE key has been pressed to stop program
+ if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1;
+ else
+ {
+ if (keysBuffer[i + 1] == 0x5b) // Special function key
+ {
+ if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32))
+ {
+ // Process special function keys (F1 - F12)
+ switch (keysBuffer[i + 3])
+ {
+ case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1
+ case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2
+ case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3
+ case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4
+ case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5
+ case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6
+ case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7
+ case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8
+ case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9
+ case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10
+ case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11
+ case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12
+ default: break;
+ }
+
+ if (keysBuffer[i + 2] == 0x5b) i += 4;
+ else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5;
+ }
+ else
+ {
+ switch (keysBuffer[i + 2])
+ {
+ case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP
+ case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN
+ case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT
+ case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT
+ default: break;
+ }
+
+ i += 3; // Jump to next key
+ }
+
+ // NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT)
+ }
+ }
+ }
+ else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with <linux/input.h> KEY_*)
+ {
+ CORE.Input.Keyboard.currentKeyState[257] = 1;
+
+ CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
+ CORE.Input.Keyboard.keyPressedQueueCount++;
+ }
+ else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE
+ {
+ CORE.Input.Keyboard.currentKeyState[259] = 1;
+
+ CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
+ CORE.Input.Keyboard.keyPressedQueueCount++;
+ }
+ else
+ {
+ // Translate lowercase a-z letters to A-Z
+ if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122))
+ {
+ CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1;
+ }
+ else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1;
+
+ CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue
+ CORE.Input.Keyboard.keyPressedQueueCount++;
+ }
+ }
+
+ // Check exit key (same functionality as GLFW3 KeyCallback())
+ if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
+
+#if defined(SUPPORT_SCREEN_CAPTURE)
+ // Check screen capture key (raylib key: KEY_F12)
+ if (CORE.Input.Keyboard.currentKeyState[301] == 1)
+ {
+ TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
+ screenshotCounter++;
+ }
+#endif
+}
+#endif // SUPPORT_SSH_KEYBOARD_RPI
+
+// Initialise user input from evdev(/dev/input/event<N>)
+// this means mouse, keyboard or gamepad devices
+static void InitEvdevInput(void)
+{
+ char path[MAX_FILEPATH_LENGTH] = { 0 };
+ DIR *directory = NULL;
+ struct dirent *entity = NULL;
+
+ // Initialise keyboard file descriptor
+ platform.keyboardFd = -1;
+
+ // Reset variables
+ for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
+ {
+ CORE.Input.Touch.position[i].x = -1;
+ CORE.Input.Touch.position[i].y = -1;
+ }
+
+ // Reset keyboard key state
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
+ {
+ CORE.Input.Keyboard.currentKeyState[i] = 0;
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+ }
+
+ // Open the linux directory of "/dev/input"
+ directory = opendir(DEFAULT_EVDEV_PATH);
+
+ if (directory)
+ {
+ while ((entity = readdir(directory)) != NULL)
+ {
+ if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*"
+ (strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*"
+ {
+ sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
+ ConfigureEvdevDevice(path); // Configure the device if appropriate
+ }
+ }
+
+ closedir(directory);
+ }
+ else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH);
+}
+
+// Identifies a input device and configures it for use if appropriate
+static void ConfigureEvdevDevice(char *device)
+{
+ #define BITS_PER_LONG (8*sizeof(long))
+ #define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
+ #define OFF(x) ((x)%BITS_PER_LONG)
+ #define BIT(x) (1UL<<OFF(x))
+ #define LONG(x) ((x)/BITS_PER_LONG)
+ #define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
+
+ struct input_absinfo absinfo = { 0 };
+ unsigned long evBits[NBITS(EV_MAX)] = { 0 };
+ unsigned long absBits[NBITS(ABS_MAX)] = { 0 };
+ unsigned long relBits[NBITS(REL_MAX)] = { 0 };
+ unsigned long keyBits[NBITS(KEY_MAX)] = { 0 };
+ bool hasAbs = false;
+ bool hasRel = false;
+ bool hasAbsMulti = false;
+ int freeWorkerId = -1;
+ int fd = -1;
+
+ InputEventWorker *worker = NULL;
+
+ // Open the device and allocate worker
+ //-------------------------------------------------------------------------------------------------------
+ // Find a free spot in the workers array
+ for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i)
+ {
+ if (platform.eventWorker[i].threadId == 0)
+ {
+ freeWorkerId = i;
+ break;
+ }
+ }
+
+ // Select the free worker from array
+ if (freeWorkerId >= 0)
+ {
+ worker = &(platform.eventWorker[freeWorkerId]); // Grab a pointer to the worker
+ memset(worker, 0, sizeof(InputEventWorker)); // Clear the worker
+ }
+ else
+ {
+ TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device);
+ return;
+ }
+
+ // Open the device
+ fd = open(device, O_RDONLY | O_NONBLOCK);
+ if (fd < 0)
+ {
+ TRACELOG(LOG_WARNING, "RPI: Failed to open input device: %s", device);
+ return;
+ }
+ worker->fd = fd;
+
+ // Grab number on the end of the devices name "event<N>"
+ int devNum = 0;
+ char *ptrDevName = strrchr(device, 't');
+ worker->eventNum = -1;
+
+ if (ptrDevName != NULL)
+ {
+ if (sscanf(ptrDevName, "t%d", &devNum) == 1) worker->eventNum = devNum;
+ }
+ else worker->eventNum = 0; // TODO: HACK: Grab number for mouse0 device!
+
+ // At this point we have a connection to the device, but we don't yet know what the device is.
+ // It could be many things, even as simple as a power button...
+ //-------------------------------------------------------------------------------------------------------
+
+ // Identify the device
+ //-------------------------------------------------------------------------------------------------------
+ ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the available device properties
+
+ // Check for absolute input devices
+ if (TEST_BIT(evBits, EV_ABS))
+ {
+ ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits);
+
+ // Check for absolute movement support (usually touchscreens, but also joysticks)
+ if (TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y))
+ {
+ hasAbs = true;
+
+ // Get the scaling values
+ ioctl(fd, EVIOCGABS(ABS_X), &absinfo);
+ worker->absRange.x = absinfo.minimum;
+ worker->absRange.width = absinfo.maximum - absinfo.minimum;
+ platform.absRange.x = absinfo.minimum;
+ platform.absRange.width = absinfo.maximum - absinfo.minimum;
+
+ ioctl(fd, EVIOCGABS(ABS_Y), &absinfo);
+ worker->absRange.y = absinfo.minimum;
+ worker->absRange.height = absinfo.maximum - absinfo.minimum;
+ platform.absRange.y = absinfo.minimum;
+ platform.absRange.height = absinfo.maximum - absinfo.minimum;
+ }
+
+ // Check for multiple absolute movement support (usually multitouch touchscreens)
+ if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y))
+ {
+ hasAbsMulti = true;
+
+ // Get the scaling values
+ ioctl(fd, EVIOCGABS(ABS_X), &absinfo);
+ worker->absRange.x = absinfo.minimum;
+ worker->absRange.width = absinfo.maximum - absinfo.minimum;
+ platform.absRange.x = absinfo.minimum;
+ platform.absRange.width = absinfo.maximum - absinfo.minimum;
+
+ ioctl(fd, EVIOCGABS(ABS_Y), &absinfo);
+ worker->absRange.y = absinfo.minimum;
+ worker->absRange.height = absinfo.maximum - absinfo.minimum;
+ platform.absRange.y = absinfo.minimum;
+ platform.absRange.height = absinfo.maximum - absinfo.minimum;
+ }
+ }
+
+ // Check for relative movement support (usually mouse)
+ if (TEST_BIT(evBits, EV_REL))
+ {
+ ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits);
+
+ if (TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y)) hasRel = true;
+ }
+
+ // Check for button support to determine the device type(usually on all input devices)
+ if (TEST_BIT(evBits, EV_KEY))
+ {
+ ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
+
+ if (hasAbs || hasAbsMulti)
+ {
+ if (TEST_BIT(keyBits, BTN_TOUCH)) worker->isTouch = true; // This is a touchscreen
+ if (TEST_BIT(keyBits, BTN_TOOL_FINGER)) worker->isTouch = true; // This is a drawing tablet
+ if (TEST_BIT(keyBits, BTN_TOOL_PEN)) worker->isTouch = true; // This is a drawing tablet
+ if (TEST_BIT(keyBits, BTN_STYLUS)) worker->isTouch = true; // This is a drawing tablet
+ if (worker->isTouch || hasAbsMulti) worker->isMultitouch = true; // This is a multitouch capable device
+ }
+
+ if (hasRel)
+ {
+ if (TEST_BIT(keyBits, BTN_LEFT)) worker->isMouse = true; // This is a mouse
+ if (TEST_BIT(keyBits, BTN_RIGHT)) worker->isMouse = true; // This is a mouse
+ }
+
+ if (TEST_BIT(keyBits, BTN_A)) worker->isGamepad = true; // This is a gamepad
+ if (TEST_BIT(keyBits, BTN_TRIGGER)) worker->isGamepad = true; // This is a gamepad
+ if (TEST_BIT(keyBits, BTN_START)) worker->isGamepad = true; // This is a gamepad
+ if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad
+ if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad
+
+ if (TEST_BIT(keyBits, KEY_SPACE)) worker->isKeyboard = true; // This is a keyboard
+ }
+ //-------------------------------------------------------------------------------------------------------
+
+ // Decide what to do with the device
+ //-------------------------------------------------------------------------------------------------------
+ if (worker->isKeyboard && (platform.keyboardFd == -1))
+ {
+ // Use the first keyboard encountered. This assumes that a device that says it's a keyboard is just a
+ // keyboard. The keyboard is polled synchronously, whereas other input devices are polled in separate
+ // threads so that they don't drop events when the frame rate is slow.
+ TRACELOG(LOG_INFO, "RPI: Opening keyboard device: %s", device);
+ platform.keyboardFd = worker->fd;
+ }
+ else if (worker->isTouch || worker->isMouse)
+ {
+ // Looks like an interesting device
+ TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device,
+ worker->isMouse? "mouse " : "",
+ worker->isMultitouch? "multitouch " : "",
+ worker->isTouch? "touchscreen " : "",
+ worker->isGamepad? "gamepad " : "");
+ platform.mouseFd = worker->fd;
+
+ // NOTE: moved the mouse/touch/gesture input to PollInputEvents()/
+ // so added the "platform.mouseFd = worker->fd;" line above
+ // and commented the thread code below:
+
+ // Create a thread for this device
+ //int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker);
+ //if (error != 0)
+ //{
+ // TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error);
+ // worker->threadId = 0;
+ // close(fd);
+ //}
+
+#if defined(USE_LAST_TOUCH_DEVICE)
+ // Find touchscreen with the highest index
+ int maxTouchNumber = -1;
+
+ for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i)
+ {
+ if (platform.eventWorker[i].isTouch && (platform.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = platform.eventWorker[i].eventNum;
+ }
+
+ // Find touchscreens with lower indexes
+ for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i)
+ {
+ if (platform.eventWorker[i].isTouch && (platform.eventWorker[i].eventNum < maxTouchNumber))
+ {
+ if (platform.eventWorker[i].threadId != 0)
+ {
+ TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i);
+ pthread_cancel(platform.eventWorker[i].threadId);
+ close(platform.eventWorker[i].fd);
+ }
+ }
+ }
+#endif
+ }
+ else close(fd); // We are not interested in this device
+ //-------------------------------------------------------------------------------------------------------
+}
+
+// Poll and process evdev keyboard events
+static void PollKeyboardEvents(void)
+{
+ int fd = platform.keyboardFd;
+ if (fd == -1) return;
+
+ struct input_event event = { 0 };
+ int keycode = -1;
+
+ // Try to read data from the keyboard and only continue if successful
+ while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
+ {
+ // Button parsing
+ if (event.type == EV_KEY)
+ {
+#if defined(SUPPORT_SSH_KEYBOARD_RPI)
+ // Change keyboard mode to events
+ platform.eventKeyboardMode = true;
+#endif
+ // Keyboard button parsing
+ if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
+ {
+ keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the appropriate keycode
+
+ // Make sure we got a valid keycode
+ if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState)))
+ {
+ // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
+ // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
+ // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
+ CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0;
+ if (event.value >= 1)
+ {
+ CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed
+ CORE.Input.Keyboard.keyPressedQueueCount++;
+ }
+
+ #if defined(SUPPORT_SCREEN_CAPTURE)
+ // Check screen capture key (raylib key: KEY_F12)
+ if (CORE.Input.Keyboard.currentKeyState[301] == 1)
+ {
+ TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
+ screenshotCounter++;
+ }
+ #endif
+
+ // Detect char presses (unicode)
+ if (event.value == 1)
+ {
+ // Check if there is space available in the queue
+ if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
+ {
+ // Add character to the queue
+ CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = EvkeyToUnicodeLUT[event.code];
+ CORE.Input.Keyboard.charPressedQueueCount++;
+ }
+ }
+
+ if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
+
+ TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", (event.value == 0)? "UP" : "DOWN", event.code, keycode);
+ }
+ }
+ }
+ }
+}
+
+// Input device events reading thread
+static void *EventThread(void *arg)
+{
+/*
+ struct input_event event = { 0 };
+ InputEventWorker *worker = (InputEventWorker *)arg;
+
+ int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
+ bool gestureUpdate = false; // Flag to note gestures require to update
+
+ while (!CORE.Window.shouldClose)
+ {
+ // Try to read data from the device and only continue if successful
+ while (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event))
+ {
+ // Relative movement parsing
+ if (event.type == EV_REL)
+ {
+ if (event.code == REL_X)
+ {
+ if (platform.cursorRelative)
+ {
+ CORE.Input.Mouse.currentPosition.x -= event.value;
+ CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
+ }
+ else
+ {
+ CORE.Input.Mouse.currentPosition.x += event.value;
+ CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
+ }
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ if (event.code == REL_Y)
+ {
+ if (platform.cursorRelative)
+ {
+ CORE.Input.Mouse.currentPosition.y -= event.value;
+ CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
+ }
+ else
+ {
+ CORE.Input.Mouse.currentPosition.y += event.value;
+ CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
+ }
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value;
+ }
+
+ // Absolute movement parsing
+ if (event.type == EV_ABS)
+ {
+ // Basic movement
+ if (event.code == ABS_X)
+ {
+ CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
+ CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ if (event.code == ABS_Y)
+ {
+ CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
+ CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
+
+ touchAction = 2; // TOUCH_ACTION_MOVE
+ gestureUpdate = true;
+ }
+
+ // Multitouch movement
+ if (event.code == ABS_MT_SLOT) worker->touchSlot = event.value; // Remember the slot number for the folowing events
+
+ if (event.code == ABS_MT_POSITION_X)
+ {
+ if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange
+ }
+
+ if (event.code == ABS_MT_POSITION_Y)
+ {
+ if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange
+ }
+
+ if (event.code == ABS_MT_TRACKING_ID)
+ {
+ if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS))
+ {
+ // Touch has ended for this point
+ CORE.Input.Touch.position[worker->touchSlot].x = -1;
+ CORE.Input.Touch.position[worker->touchSlot].y = -1;
+ }
+ }
+
+ // Touchscreen tap
+ if (event.code == ABS_PRESSURE)
+ {
+ int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT];
+
+ if (!event.value && previousMouseLeftButtonState)
+ {
+ platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
+
+ touchAction = 0; // TOUCH_ACTION_UP
+ gestureUpdate = true;
+ }
+
+ if (event.value && !previousMouseLeftButtonState)
+ {
+ platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
+
+ touchAction = 1; // TOUCH_ACTION_DOWN
+ gestureUpdate = true;
+ }
+ }
+
+ }
+
+ // Button parsing
+ if (event.type == EV_KEY)
+ {
+ // Mouse button parsing
+ if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
+ {
+ platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
+
+ if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN
+ else touchAction = 0; // TOUCH_ACTION_UP
+ gestureUpdate = true;
+ }
+
+ if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
+ if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value;
+ if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value;
+ if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value;
+ if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value;
+ if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value;
+ }
+
+ // Screen confinement
+ if (!CORE.Input.Mouse.cursorHidden)
+ {
+ if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
+ if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
+
+ if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
+ if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
+ }
+
+ // Update touch point count
+ CORE.Input.Touch.pointCount = 0;
+ for (int i = 0; i < MAX_TOUCH_POINTS; i++)
+ {
+ if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
+ }
+
+#if defined(SUPPORT_GESTURES_SYSTEM)
+ if (gestureUpdate)
+ {
+ GestureEvent gestureEvent = { 0 };
+
+ gestureEvent.touchAction = touchAction;
+ gestureEvent.pointCount = CORE.Input.Touch.pointCount;
+
+ for (int i = 0; i < MAX_TOUCH_POINTS; i++)
+ {
+ gestureEvent.pointId[i] = i;
+ gestureEvent.position[i] = CORE.Input.Touch.position[i];
+ }
+
+ ProcessGestureEvent(gestureEvent);
+ }
+#endif
+ }
+
+ WaitTime(0.005); // Sleep for 5ms to avoid hogging CPU time
+ }
+
+ close(worker->fd);
+*/
+ return NULL;
+}
+
+// Initialize gamepad system
+static void InitGamepad(void)
+{
+ char gamepadDev[128] = { 0 };
+
+ for (int i = 0; i < MAX_GAMEPADS; i++)
+ {
+ sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i);
+
+ if ((platform.gamepadStreamFd[i] = open(gamepadDev, O_RDONLY | O_NONBLOCK)) < 0)
+ {
+ // NOTE: Only show message for first gamepad
+ if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available");
+ }
+ else
+ {
+ CORE.Input.Gamepad.ready[i] = true;
+
+ // NOTE: Only create one thread
+ if (i == 0)
+ {
+ int error = pthread_create(&platform.gamepadThreadId, NULL, &GamepadThread, NULL);
+
+ if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
+ else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
+ }
+
+ ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]);
+ ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount[i]);
+ }
+ }
+}
+
+// Process Gamepad (/dev/input/js0)
+static void *GamepadThread(void *arg)
+{
+ #define JS_EVENT_BUTTON 0x01 // Button pressed/released
+ #define JS_EVENT_AXIS 0x02 // Joystick axis moved
+ #define JS_EVENT_INIT 0x80 // Initial state of device
+
+ struct js_event {
+ unsigned int time; // event timestamp in milliseconds
+ short value; // event value
+ unsigned char type; // event type
+ unsigned char number; // event axis/button number
+ };
+
+ // Read gamepad event
+ struct js_event gamepadEvent = { 0 };
+
+ while (!CORE.Window.shouldClose)
+ {
+ for (int i = 0; i < MAX_GAMEPADS; i++)
+ {
+ if (read(platform.gamepadStreamFd[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event))
+ {
+ gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events
+
+ // Process gamepad events by type
+ if (gamepadEvent.type == JS_EVENT_BUTTON)
+ {
+ //TRACELOG(LOG_WARNING, "RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
+
+ if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS)
+ {
+ // 1 - button pressed, 0 - button released
+ CORE.Input.Gamepad.currentButtonState[i][gamepadEvent.number] = (int)gamepadEvent.value;
+
+ if ((int)gamepadEvent.value == 1) CORE.Input.Gamepad.lastButtonPressed = gamepadEvent.number;
+ else CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
+ }
+ }
+ else if (gamepadEvent.type == JS_EVENT_AXIS)
+ {
+ //TRACELOG(LOG_WARNING, "RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
+
+ if (gamepadEvent.number < MAX_GAMEPAD_AXIS)
+ {
+ // NOTE: Scaling of gamepadEvent.value to get values between -1..1
+ CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768;
+ }
+ }
+ }
+ else WaitTime(0.001); // Sleep for 1 ms to avoid hogging CPU time
+ }
+ }
+
+ return NULL;
+}
+
+// Search matching DRM mode in connector's mode list
+static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
+{
+ if (NULL == connector) return -1;
+ if (NULL == mode) return -1;
+
+ // safe bitwise comparison of two modes
+ #define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b))? sizeof(a) : sizeof(b))
+
+ for (size_t i = 0; i < connector->count_modes; i++)
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
+ connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
+
+ if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i;
+ }
+
+ return -1;
+
+ #undef BINCMP
+}
+
+// Search exactly matching DRM connector mode in connector's list
+static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
+{
+ TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
+
+ if (NULL == connector) return -1;
+
+ for (int i = 0; i < platform.connector->count_modes; i++)
+ {
+ const drmModeModeInfo *const mode = &platform.connector->modes[i];
+
+ TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
+
+ if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) continue;
+
+ if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i;
+ }
+
+ TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found");
+ return -1;
+}
+
+// Search the nearest matching DRM connector mode in connector's list
+static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
+{
+ TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
+
+ if (NULL == connector) return -1;
+
+ int nearestIndex = -1;
+ for (int i = 0; i < platform.connector->count_modes; i++)
+ {
+ const drmModeModeInfo *const mode = &platform.connector->modes[i];
+
+ TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
+ (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
+
+ if ((mode->hdisplay < width) || (mode->vdisplay < height))
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small");
+ continue;
+ }
+
+ if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced))
+ {
+ TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode");
+ continue;
+ }
+
+ if (nearestIndex < 0)
+ {
+ nearestIndex = i;
+ continue;
+ }
+
+ const int widthDiff = abs(mode->hdisplay - width);
+ const int heightDiff = abs(mode->vdisplay - height);
+ const int fpsDiff = abs(mode->vrefresh - fps);
+
+ const int nearestWidthDiff = abs(platform.connector->modes[nearestIndex].hdisplay - width);
+ const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height);
+ const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps);
+
+ if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) {
+ nearestIndex = i;
+ }
+ }
+
+ return nearestIndex;
+}
+
+// EOF