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Diffstat (limited to 'raylib/src/rcore_template.c')
| -rw-r--r-- | raylib/src/rcore_template.c | 731 |
1 files changed, 0 insertions, 731 deletions
diff --git a/raylib/src/rcore_template.c b/raylib/src/rcore_template.c deleted file mode 100644 index 4d2db9d..0000000 --- a/raylib/src/rcore_template.c +++ /dev/null @@ -1,731 +0,0 @@ -/********************************************************************************************** -* -* rcore_<platform> template - Functions to manage window, graphics device and inputs -* -* PLATFORM: <PLATFORM> -* - TODO: Define the target platform for the core -* -* LIMITATIONS: -* - Limitation 01 -* - Limitation 02 -* -* POSSIBLE IMPROVEMENTS: -* - Improvement 01 -* - Improvement 02 -* -* ADDITIONAL NOTES: -* - TRACELOG() function is located in raylib [utils] module -* -* CONFIGURATION: -* #define RCORE_PLATFORM_CUSTOM_FLAG -* Custom flag for rcore on target platform -not used- -* -* DEPENDENCIES: -* - Dependency 01 -* - Dependency 02 -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -// TODO: Include the platform specific libraries - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -typedef struct { - // TODO: Define the platform specific variables required - - // Display data - EGLDisplay device; // Native display device (physical screen connection) - EGLSurface surface; // Surface to draw on, framebuffers (connected to context) - EGLContext context; // Graphic context, mode in which drawing can be done - EGLConfig config; // Graphic config -} PlatformData; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -extern CoreData CORE; // Global CORE state context - -static PlatformData platform = { 0 }; // Platform specific data - -//---------------------------------------------------------------------------------- -// Module Internal Functions Declaration -//---------------------------------------------------------------------------------- -static int InitPlatform(void); // Initialize platform (graphics, inputs and more) -static bool InitGraphicsDevice(void); // Initialize graphics device - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -// NOTE: Functions declaration is provided by raylib.h - -//---------------------------------------------------------------------------------- -// Module Functions Definition: Window and Graphics Device -//---------------------------------------------------------------------------------- - -// Initialize window and OpenGL context -// NOTE: data parameter could be used to pass any kind of required data to the initialization -void InitWindow(int width, int height, const char *title) -{ - TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); - - TRACELOG(LOG_INFO, "Supported raylib modules:"); - TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)"); - TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)"); -#if defined(SUPPORT_MODULE_RSHAPES) - TRACELOG(LOG_INFO, " > rshapes:... loaded (optional)"); -#else - TRACELOG(LOG_INFO, " > rshapes:... not loaded (optional)"); -#endif -#if defined(SUPPORT_MODULE_RTEXTURES) - TRACELOG(LOG_INFO, " > rtextures:. loaded (optional)"); -#else - TRACELOG(LOG_INFO, " > rtextures:. not loaded (optional)"); -#endif -#if defined(SUPPORT_MODULE_RTEXT) - TRACELOG(LOG_INFO, " > rtext:..... loaded (optional)"); -#else - TRACELOG(LOG_INFO, " > rtext:..... not loaded (optional)"); -#endif -#if defined(SUPPORT_MODULE_RMODELS) - TRACELOG(LOG_INFO, " > rmodels:... loaded (optional)"); -#else - TRACELOG(LOG_INFO, " > rmodels:... not loaded (optional)"); -#endif -#if defined(SUPPORT_MODULE_RAUDIO) - TRACELOG(LOG_INFO, " > raudio:.... loaded (optional)"); -#else - TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); -#endif - - // NOTE: Keep internal pointer to input title string (no copy) - if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; - - // Initialize global input state - memset(&CORE.Input, 0, sizeof(CORE.Input)); - CORE.Input.Keyboard.exitKey = KEY_ESCAPE; - CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; - CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; - CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Window.eventWaiting = false; - - - // TODO: Platform specific init window - //-------------------------------------------------------------- - CORE.Window.screen.width = width; - CORE.Window.screen.height = height; - CORE.Window.currentFbo.width = width; - CORE.Window.currentFbo.height = height; - - // Initialize graphics device - // NOTE: returns true if window and graphic device has been initialized successfully - CORE.Window.ready = InitGraphicsDevice(width, height); - - - - // Initialize OpenGL context (states and resources) - // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl - rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); - - // Setup default viewport - // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height - SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); - -#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) - // Load default font - // WARNING: External function: Module required: rtext - LoadFontDefault(); - #if defined(SUPPORT_MODULE_RSHAPES) - // Set font white rectangle for shapes drawing, so shapes and text can be batched together - // WARNING: rshapes module is required, if not available, default internal white rectangle is used - Rectangle rec = GetFontDefault().recs[95]; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) - { - // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering - SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); - } - else - { - // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding - SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); - } - #endif -#else - #if defined(SUPPORT_MODULE_RSHAPES) - // Set default texture and rectangle to be used for shapes drawing - // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 - Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; - SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes - #endif -#endif -#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) - { - // Set default font texture filter for HighDPI (blurry) - // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps - rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); - rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); - } -#endif - -#if defined(SUPPORT_EVENTS_AUTOMATION) - events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent)); - CORE.Time.frameCounter = 0; -#endif - - // Initialize random seed - SetRandomSeed((unsigned int)time(NULL)); - - TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Application initialized successfully"); -} - -// Close window and unload OpenGL context -void CloseWindow(void) -{ -#if defined(SUPPORT_GIF_RECORDING) - if (gifRecording) - { - MsfGifResult result = msf_gif_end(&gifState); - msf_gif_free(result); - gifRecording = false; - } -#endif - -#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) - UnloadFontDefault(); // WARNING: Module required: rtext -#endif - - rlglClose(); // De-init rlgl - - // Platform specific close window - //-------------------------------------------------------------- - // TODO. - //-------------------------------------------------------------- - -#if defined(SUPPORT_EVENTS_AUTOMATION) - RL_FREE(events); -#endif - - CORE.Window.ready = false; - TRACELOG(LOG_INFO, "Window closed successfully"); -} - -// Check if application should close -bool WindowShouldClose(void) -{ - if (CORE.Window.ready) return CORE.Window.shouldClose; - else return true; -} - -// Toggle fullscreen mode -void ToggleFullscreen(void) -{ - TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); -} - -// Toggle borderless windowed mode -void ToggleBorderlessWindowed(void) -{ - TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); -} - -// Set window state: maximized, if resizable -void MaximizeWindow(void) -{ - TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); -} - -// Set window state: minimized -void MinimizeWindow(void) -{ - TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); -} - -// Set window state: not minimized/maximized -void RestoreWindow(void) -{ - TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); -} - -// Set window configuration state using flags -void SetWindowState(unsigned int flags) -{ - TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); -} - -// Clear window configuration state flags -void ClearWindowState(unsigned int flags) -{ - TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); -} - -// Set icon for window -void SetWindowIcon(Image image) -{ - TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); -} - -// Set icon for window -void SetWindowIcons(Image *images, int count) -{ - TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); -} - -// Set title for window -void SetWindowTitle(const char *title) -{ - CORE.Window.title = title; -} - -// Set window position on screen (windowed mode) -void SetWindowPosition(int x, int y) -{ - TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); -} - -// Set monitor for the current window -void SetWindowMonitor(int monitor) -{ - TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); -} - -// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) -void SetWindowMinSize(int width, int height) -{ - CORE.Window.screenMin.width = width; - CORE.Window.screenMin.height = height; -} - -// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) -void SetWindowMaxSize(int width, int height) -{ - CORE.Window.screenMax.width = width; - CORE.Window.screenMax.height = height; -} - -// Set window dimensions -void SetWindowSize(int width, int height) -{ - TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); -} - -// Set window opacity, value opacity is between 0.0 and 1.0 -void SetWindowOpacity(float opacity) -{ - TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); -} - -// Set window focused -void SetWindowFocused(void) -{ - TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); -} - -// Get native window handle -void *GetWindowHandle(void) -{ - TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); - return NULL; -} - -// Get number of monitors -int GetMonitorCount(void) -{ - TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); - return 1; -} - -// Get number of monitors -int GetCurrentMonitor(void) -{ - TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); - return 0; -} - -// Get selected monitor position -Vector2 GetMonitorPosition(int monitor) -{ - TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); - return (Vector2){ 0, 0 }; -} - -// Get selected monitor width (currently used by monitor) -int GetMonitorWidth(int monitor) -{ - TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); - return 0; -} - -// Get selected monitor height (currently used by monitor) -int GetMonitorHeight(int monitor) -{ - TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); - return 0; -} - -// Get selected monitor physical width in millimetres -int GetMonitorPhysicalWidth(int monitor) -{ - TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); - return 0; -} - -// Get selected monitor physical height in millimetres -int GetMonitorPhysicalHeight(int monitor) -{ - TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); - return 0; -} - -// Get selected monitor refresh rate -int GetMonitorRefreshRate(int monitor) -{ - TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); - return 0; -} - -// Get the human-readable, UTF-8 encoded name of the selected monitor -const char *GetMonitorName(int monitor) -{ - TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); - return ""; -} - -// Get window position XY on monitor -Vector2 GetWindowPosition(void) -{ - TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); - return (Vector2){ 0, 0 }; -} - -// Get window scale DPI factor for current monitor -Vector2 GetWindowScaleDPI(void) -{ - TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); - return (Vector2){ 1.0f, 1.0f }; -} - -// Set clipboard text content -void SetClipboardText(const char *text) -{ - TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); -} - -// Get clipboard text content -// NOTE: returned string is allocated and freed by GLFW -const char *GetClipboardText(void) -{ - TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); - return NULL; -} - -// Show mouse cursor -void ShowCursor(void) -{ - CORE.Input.Mouse.cursorHidden = false; -} - -// Hides mouse cursor -void HideCursor(void) -{ - CORE.Input.Mouse.cursorHidden = true; -} - -// Enables cursor (unlock cursor) -void EnableCursor(void) -{ - // Set cursor position in the middle - SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); - - CORE.Input.Mouse.cursorHidden = false; -} - -// Disables cursor (lock cursor) -void DisableCursor(void) -{ - // Set cursor position in the middle - SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); - - CORE.Input.Mouse.cursorHidden = true; -} - -// Swap back buffer with front buffer (screen drawing) -void SwapScreenBuffer(void) -{ - eglSwapBuffers(platform.device, platform.surface); -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition: Misc -//---------------------------------------------------------------------------------- - -// Get elapsed time measure in seconds since InitTimer() -double GetTime(void) -{ - double time = 0.0; - struct timespec ts = { 0 }; - clock_gettime(CLOCK_MONOTONIC, &ts); - unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; - - time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() - - return time; -} - -// Open URL with default system browser (if available) -// NOTE: This function is only safe to use if you control the URL given. -// A user could craft a malicious string performing another action. -// Only call this function yourself not with user input or make sure to check the string yourself. -// Ref: https://github.com/raysan5/raylib/issues/686 -void OpenURL(const char *url) -{ - // Security check to (partially) avoid malicious code on target platform - if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); - else - { - JNIEnv *env = NULL; - JavaVM *vm = platform.app->activity->vm; - (*vm)->AttachCurrentThread(vm, &env, NULL); - - jstring urlString = (*env)->NewStringUTF(env, url); - jclass uriClass = (*env)->FindClass(env, "android/net/Uri"); - jmethodID uriParse = (*env)->GetStaticMethodID(env, uriClass, "parse", "(Ljava/lang/String;)Landroid/net/Uri;"); - jobject uri = (*env)->CallStaticObjectMethod(env, uriClass, uriParse, urlString); - - jclass intentClass = (*env)->FindClass(env, "android/content/Intent"); - jfieldID actionViewId = (*env)->GetStaticFieldID(env, intentClass, "ACTION_VIEW", "Ljava/lang/String;"); - jobject actionView = (*env)->GetStaticObjectField(env, intentClass, actionViewId); - jmethodID newIntent = (*env)->GetMethodID(env, intentClass, "<init>", "(Ljava/lang/String;Landroid/net/Uri;)V"); - jobject intent = (*env)->AllocObject(env, intentClass); - - (*env)->CallVoidMethod(env, intent, newIntent, actionView, uri); - jclass activityClass = (*env)->FindClass(env, "android/app/Activity"); - jmethodID startActivity = (*env)->GetMethodID(env, activityClass, "startActivity", "(Landroid/content/Intent;)V"); - (*env)->CallVoidMethod(env, platform.app->activity->clazz, startActivity, intent); - - (*vm)->DetachCurrentThread(vm); - } -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition: Inputs -//---------------------------------------------------------------------------------- - -// Set internal gamepad mappings -int SetGamepadMappings(const char *mappings) -{ - TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); - return 0; -} - -// Set mouse position XY -void SetMousePosition(int x, int y) -{ - CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; - CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; -} - -// Set mouse cursor -void SetMouseCursor(int cursor) -{ - TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); -} - -// Register all input events -void PollInputEvents(void) -{ -#if defined(SUPPORT_GESTURES_SYSTEM) - // NOTE: Gestures update must be called every frame to reset gestures correctly - // because ProcessGestureEvent() is just called on an event, not every frame - UpdateGestures(); -#endif - - // Reset keys/chars pressed registered - CORE.Input.Keyboard.keyPressedQueueCount = 0; - CORE.Input.Keyboard.charPressedQueueCount = 0; - - // Reset key repeats - for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; - - // Reset last gamepad button/axis registered state - CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - //CORE.Input.Gamepad.axisCount = 0; - - // Register previous touch states - for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; - - // Reset touch positions - // TODO: It resets on target platform the mouse position and not filled again until a move-event, - // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! - //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; - - // Register previous keys states - // NOTE: Android supports up to 260 keys - for (int i = 0; i < 260; i++) - { - CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; - CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; - } - - // TODO: Poll input events for current plaform -} - - -//---------------------------------------------------------------------------------- -// Module Internal Functions Definition -//---------------------------------------------------------------------------------- - -// Initialize platform: graphics, inputs and more -static int InitPlatform(void) -{ - CORE.Window.fullscreen = true; - CORE.Window.flags |= FLAG_FULLSCREEN_MODE; - - EGLint samples = 0; - EGLint sampleBuffer = 0; - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) - { - samples = 4; - sampleBuffer = 1; - TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); - } - - const EGLint framebufferAttribs[] = - { - EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support - EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) - EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) - EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) - //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) - EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) - //EGL_STENCIL_SIZE, 8, // Stencil buffer size - EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA - EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) - EGL_NONE - }; - - const EGLint contextAttribs[] = - { - EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_NONE - }; - - EGLint numConfigs = 0; - - // Get an EGL device connection - platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); - if (platform.device == EGL_NO_DISPLAY) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); - return false; - } - - // Initialize the EGL device connection - if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) - { - // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); - return false; - } - - // Get an appropriate EGL framebuffer configuration - eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); - - // Set rendering API - eglBindAPI(EGL_OPENGL_ES_API); - - // Create an EGL rendering context - platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); - if (platform.context == EGL_NO_CONTEXT) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); - return -1; - } - - // Create an EGL window surface - //--------------------------------------------------------------------------------- - EGLint displayFormat = 0; - - // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() - // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID - eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); - - // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: - // -> CORE.Window.screen.width/CORE.Window.screen.height - // -> CORE.Window.render.width/CORE.Window.render.height - // -> CORE.Window.screenScale - SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - - ANativeWindow_setBuffersGeometry(platform.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); - //ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size - - platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); - - // There must be at least one frame displayed before the buffers are swapped - //eglSwapInterval(platform.device, 1); - - if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) - { - TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); - return -1; - } - else - { - CORE.Window.render.width = CORE.Window.screen.width; - CORE.Window.render.height = CORE.Window.screen.height; - CORE.Window.currentFbo.width = CORE.Window.render.width; - CORE.Window.currentFbo.height = CORE.Window.render.height; - - TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); - TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); - TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); - TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); - } - - // Load OpenGL extensions - // NOTE: GL procedures address loader is required to load extensions - rlLoadExtensions(eglGetProcAddress); - - CORE.Window.ready = true; - - // If graphic device is no properly initialized, we end program - if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } - - // Initialize hi-res timer - InitTimer(); - - // Initialize base path for storage - CORE.Storage.basePath = GetWorkingDirectory(); - - return 0; -} - -// Close platform -static void ClosePlatform(void) -{ - // TODO: De-initialize graphics, inputs and more -} - -// EOF |
