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path: root/src/gunner/text.c
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#define String(s) (s8){(u8*)s, lengthof(s)}
typedef struct {
    u8  *buf;
    size len;
} s8;

#define MAX_FONT_SIZE 8

size txt_length(const char *text)
{
    size length = 0;

    if(text != NULL){
        while (*text++) length++;
    }

    return length;
}

s8 create_s8(const size sz)
{
	return (s8){(u8*)RL_MALLOC(sz), sz};
}

void free_s8(s8* str)
{
	RL_FREE(str->buf);
}

s8 cstr_to_s8(const char* str)
{
	size sz = txt_length(str) + 1;
	s8 final = (s8){(u8*)RL_MALLOC(sz), sz - 1};
	memcpy(final.buf, str, sz);
	return final;
}

b32 equal_s8(const s8 one, const s8 other)
{
	// Get OUTTA here
	if(one.len != other.len)
		return false;
	
	for(i32 i = 0; i < one.len; ++i){
		if(one.buf[i] != other.buf[i])
			return false;
	}
	
	return true;
}

void add_s8(s8 dst, const s8 src, size* pos)
{
	memcpy(dst.buf + *pos, src.buf, src.len);
	*pos += src.len;
}

s8 load_file_text(const s8 path)
{
	char* shr = LoadFileText((const char*)path.buf);
	s8 file = cstr_to_s8(shr);
	UnloadFileText(shr);
	
	return file;
}

// Exposed Functions //

static Font font_slots[MAX_FONT_SIZE] = {0};
static s8 font_paths[MAX_FONT_SIZE] = {0};

i32 load_font(const char* path)
{
	s8 path_str = cstr_to_s8(path);
	
	i32 current_idx = BLANK_DEFAULT;
    for(i32 i = 0; i < MAX_FONT_SIZE; ++i){
		if(equal_s8(path_str, font_paths[current_idx])){
			free_s8(&path_str);
			return i;
		}
		
        if(font_slots[i].texture.id <= 0){
            current_idx = i;
            font_slots[current_idx] = LoadFont((const char*)path_str.buf);
			font_paths[current_idx] = path_str;
            break;
        }
    }
	
	//TODO: Handle slots a bit better.
	assert(current_idx != BLANK_DEFAULT);
    
    return current_idx;
}

void draw_text_font(i32 idx, const char* text, Vector2 pos, f32 size, Color col)
{
	DrawTextEx(font_slots[idx], text, pos, size, 0.5f, col);
}

void draw_text_font_centered(i32 idx, const char* text, f32 y_offset, f32 size, Color col)
{
	Vector2 vec = MeasureTextEx(font_slots[idx], text, size, 0.5f);
	Vector2 final_pos = (Vector2){(320.0f - vec.x) / 2.f, y_offset};
	
	DrawTextEx(font_slots[idx], text, final_pos, size, 0.5f, col);
	DrawLineV((Vector2){final_pos.x, y_offset + vec.y - 2.f}, (Vector2){final_pos.x + vec.x, y_offset + vec.y - 2.f}, col);
}

void unload_font(i32 idx)
{
	UnloadFont(font_slots[idx]);
	free_s8(&font_paths[idx]);
}

void unload_all_fonts(void)
{
	for(int i = 0; i < MAX_FONT_SIZE; ++i){
		if(font_slots[i].texture.id > 0)
            unload_font(i);
        
	}
}