diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
| commit | 2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch) | |
| tree | c9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/projects | |
| parent | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff) | |
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/projects')
15 files changed, 4921 insertions, 139 deletions
diff --git a/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml b/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml index 883183c..6c05529 100644 --- a/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +++ b/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml @@ -10,12 +10,12 @@ <Param name="const char *title" /> </Overload> </KeyWord> - <KeyWord name="WindowShouldClose" func="yes"> - <Overload retVal="bool" descr="Check if KEY_ESCAPE pressed or Close icon pressed"></Overload> - </KeyWord> <KeyWord name="CloseWindow" func="yes"> <Overload retVal="void" descr="Close window and unload OpenGL context"></Overload> </KeyWord> + <KeyWord name="WindowShouldClose" func="yes"> + <Overload retVal="bool" descr="Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"></Overload> + </KeyWord> <KeyWord name="IsWindowReady" func="yes"> <Overload retVal="bool" descr="Check if window has been initialized successfully"></Overload> </KeyWord> @@ -55,6 +55,9 @@ <KeyWord name="ToggleFullscreen" func="yes"> <Overload retVal="void" descr="Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"></Overload> </KeyWord> + <KeyWord name="ToggleBorderlessWindowed" func="yes"> + <Overload retVal="void" descr="Toggle window state: borderless windowed (only PLATFORM_DESKTOP)"></Overload> + </KeyWord> <KeyWord name="MaximizeWindow" func="yes"> <Overload retVal="void" descr="Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"></Overload> </KeyWord> @@ -76,7 +79,7 @@ </Overload> </KeyWord> <KeyWord name="SetWindowTitle" func="yes"> - <Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP)"> + <Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)"> <Param name="const char *title" /> </Overload> </KeyWord> @@ -87,7 +90,7 @@ </Overload> </KeyWord> <KeyWord name="SetWindowMonitor" func="yes"> - <Overload retVal="void" descr="Set monitor for the current window (fullscreen mode)"> + <Overload retVal="void" descr="Set monitor for the current window"> <Param name="int monitor" /> </Overload> </KeyWord> @@ -97,6 +100,12 @@ <Param name="int height" /> </Overload> </KeyWord> + <KeyWord name="SetWindowMaxSize" func="yes"> + <Overload retVal="void" descr="Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"> + <Param name="int width" /> + <Param name="int height" /> + </Overload> + </KeyWord> <KeyWord name="SetWindowSize" func="yes"> <Overload retVal="void" descr="Set window dimensions"> <Param name="int width" /> @@ -108,6 +117,9 @@ <Param name="float opacity" /> </Overload> </KeyWord> + <KeyWord name="SetWindowFocused" func="yes"> + <Overload retVal="void" descr="Set window focused (only PLATFORM_DESKTOP)"></Overload> + </KeyWord> <KeyWord name="GetWindowHandle" func="yes"> <Overload retVal="void" descr="Get native window handle"></Overload> </KeyWord> @@ -166,7 +178,7 @@ <Overload retVal="Vector2" descr="Get window scale DPI factor"></Overload> </KeyWord> <KeyWord name="GetMonitorName" func="yes"> - <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the primary monitor"> + <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the specified monitor"> <Param name="int monitor" /> </Overload> </KeyWord> @@ -185,22 +197,6 @@ <Overload retVal="void" descr="Disable waiting for events on EndDrawing(), automatic events polling"></Overload> </KeyWord> - <!-- Custom frame control functions --> - <!-- NOTE: Those functions are intended for advance users that want full control over the frame processing --> - <!-- By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() --> - <!-- To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL --> - <KeyWord name="SwapScreenBuffer" func="yes"> - <Overload retVal="void" descr="Swap back buffer with front buffer (screen drawing)"></Overload> - </KeyWord> - <KeyWord name="PollInputEvents" func="yes"> - <Overload retVal="void" descr="Register all input events"></Overload> - </KeyWord> - <KeyWord name="WaitTime" func="yes"> - <Overload retVal="void" descr="Wait for some time (halt program execution)"> - <Param name="double seconds" /> - </Overload> - </KeyWord> - <!-- Cursor-related functions --> <KeyWord name="ShowCursor" func="yes"> <Overload retVal="void" descr="Shows cursor"></Overload> @@ -423,28 +419,55 @@ <Param name="int fps" /> </Overload> </KeyWord> - <KeyWord name="GetFPS" func="yes"> - <Overload retVal="int" descr="Get current FPS"></Overload> - </KeyWord> <KeyWord name="GetFrameTime" func="yes"> <Overload retVal="float" descr="Get time in seconds for last frame drawn (delta time)"></Overload> </KeyWord> <KeyWord name="GetTime" func="yes"> <Overload retVal="double" descr="Get elapsed time in seconds since InitWindow()"></Overload> </KeyWord> + <KeyWord name="GetFPS" func="yes"> + <Overload retVal="int" descr="Get current FPS"></Overload> + </KeyWord> - <!-- Misc. functions --> + <!-- Custom frame control functions --> + <KeyWord name="SwapScreenBuffer" func="yes"> + <Overload retVal="void" descr="Swap back buffer with front buffer (screen drawing)"></Overload> + </KeyWord> + <KeyWord name="PollInputEvents" func="yes"> + <Overload retVal="void" descr="Register all input events"></Overload> + </KeyWord> + <KeyWord name="WaitTime" func="yes"> + <Overload retVal="void" descr="Wait for some time (halt program execution)"> + <Param name="double seconds" /> + </Overload> + </KeyWord> + + <!-- Random values generation functions --> + <KeyWord name="SetRandomSeed" func="yes"> + <Overload retVal="void" descr="Set the seed for the random number generator"> + <Param name="unsigned int seed" /> + </Overload> + </KeyWord> <KeyWord name="GetRandomValue" func="yes"> <Overload retVal="int" descr="Get a random value between min and max (both included)"> <Param name="int min" /> <Param name="int max" /> </Overload> </KeyWord> - <KeyWord name="SetRandomSeed" func="yes"> - <Overload retVal="void" descr="Set the seed for the random number generator"> - <Param name="unsigned int seed" /> + <KeyWord name="LoadRandomSequence" func="yes"> + <Overload retVal="int" descr="Load random values sequence, no values repeated"> + <Param name="unsigned int count" /> + <Param name="int min" /> + <Param name="int max" /> + </Overload> + </KeyWord> + <KeyWord name="UnloadRandomSequence" func="yes"> + <Overload retVal="void" descr="Unload random values sequence"> + <Param name="int *sequence" /> </Overload> </KeyWord> + + <!-- Misc. functions --> <KeyWord name="TakeScreenshot" func="yes"> <Overload retVal="void" descr="Takes a screenshot of current screen (filename extension defines format)"> <Param name="const char *fileName" /> @@ -455,6 +478,11 @@ <Param name="unsigned int flags" /> </Overload> </KeyWord> + <KeyWord name="OpenURL" func="yes"> + <Overload retVal="void" descr="Open URL with default system browser (if available)"> + <Param name="const char *url" /> + </Overload> + </KeyWord> <KeyWord name="TraceLog" func="yes"> <Overload retVal="void" descr="Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)"> @@ -480,12 +508,6 @@ <Overload retVal="void" descr="Internal memory free"></Overload> </KeyWord> - <KeyWord name="OpenURL" func="yes"> - <Overload retVal="void" descr="Open URL with default system browser (if available)"> - <Param name="const char *url" /> - </Overload> - </KeyWord> - <!-- Set custom callbacks --> <!-- WARNING: Callbacks setup is intended for advance users --> <KeyWord name="SetTraceLogCallback" func="yes"> @@ -518,7 +540,7 @@ <KeyWord name="char *LoadFileData" func="yes"> <Overload retVal="unsigned" descr="Load file data as byte array (read)"> <Param name="const char *fileName" /> - <Param name="unsigned int *bytesRead" /> + <Param name="int *dataSize" /> </Overload> </KeyWord> <KeyWord name="UnloadFileData" func="yes"> @@ -533,7 +555,7 @@ <KeyWord name="ExportDataAsCode" func="yes"> <Overload retVal="bool" descr="Export data to code (.h), returns true on success"> <Param name="const unsigned char" /> - <Param name="unsigned int size" /> + <Param name="int dataSize" /> <Param name="const char *fileName" /> </Overload> </KeyWord> @@ -553,6 +575,8 @@ <Param name="char *text" /> </Overload> </KeyWord> + + <!-- File system functions --> <KeyWord name="FileExists" func="yes"> <Overload retVal="bool" descr="Check if file exists"> <Param name="const char *fileName" /> @@ -603,7 +627,7 @@ <Overload retVal="const char" descr="Get current working directory (uses static string)"></Overload> </KeyWord> <KeyWord name="GetApplicationDirectory" func="yes"> - <Overload retVal="const char" descr="Get the directory if the running application (uses static string)"></Overload> + <Overload retVal="const char" descr="Get the directory of the running application (uses static string)"></Overload> </KeyWord> <KeyWord name="ChangeDirectory" func="yes"> <Overload retVal="bool" descr="Change working directory, return true on success"> @@ -678,6 +702,45 @@ </Overload> </KeyWord> + <!-- Automation events functionality --> + <KeyWord name="LoadAutomationEventList" func="yes"> + <Overload retVal="AutomationEventList" descr="Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"> + <Param name="const char *fileName" /> + </Overload> + </KeyWord> + <KeyWord name="UnloadAutomationEventList" func="yes"> + <Overload retVal="void" descr="Unload automation events list from file"> + <Param name="AutomationEventList *list" /> + </Overload> + </KeyWord> + <KeyWord name="ExportAutomationEventList" func="yes"> + <Overload retVal="bool" descr="Export automation events list as text file"> + <Param name="AutomationEventList list" /> + <Param name="const char *fileName" /> + </Overload> + </KeyWord> + <KeyWord name="SetAutomationEventList" func="yes"> + <Overload retVal="void" descr="Set automation event list to record to"> + <Param name="AutomationEventList *list" /> + </Overload> + </KeyWord> + <KeyWord name="SetAutomationEventBaseFrame" func="yes"> + <Overload retVal="void" descr="Set automation event internal base frame to start recording"> + <Param name="int frame" /> + </Overload> + </KeyWord> + <KeyWord name="StartAutomationEventRecording" func="yes"> + <Overload retVal="void" descr="Start recording automation events (AutomationEventList must be set)"></Overload> + </KeyWord> + <KeyWord name="StopAutomationEventRecording" func="yes"> + <Overload retVal="void" descr="Stop recording automation events"></Overload> + </KeyWord> + <KeyWord name="PlayAutomationEvent" func="yes"> + <Overload retVal="void" descr="Play a recorded automation event"> + <Param name="AutomationEvent event" /> + </Overload> + </KeyWord> + <!-------------------------------------------------------------------------------------- --> <!-- Input Handling Functions (Module: core) --> <!-------------------------------------------------------------------------------------- --> @@ -688,6 +751,11 @@ <Param name="int key" /> </Overload> </KeyWord> + <KeyWord name="IsKeyPressedRepeat" func="yes"> + <Overload retVal="bool" descr="Check if a key has been pressed again (Only PLATFORM_DESKTOP)"> + <Param name="int key" /> + </Overload> + </KeyWord> <KeyWord name="IsKeyDown" func="yes"> <Overload retVal="bool" descr="Check if a key is being pressed"> <Param name="int key" /> @@ -703,17 +771,17 @@ <Param name="int key" /> </Overload> </KeyWord> - <KeyWord name="SetExitKey" func="yes"> - <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)"> - <Param name="int key" /> - </Overload> - </KeyWord> <KeyWord name="GetKeyPressed" func="yes"> <Overload retVal="int" descr="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"></Overload> </KeyWord> <KeyWord name="GetCharPressed" func="yes"> <Overload retVal="int" descr="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"></Overload> </KeyWord> + <KeyWord name="SetExitKey" func="yes"> + <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)"> + <Param name="int key" /> + </Overload> + </KeyWord> <!-- Input-related functions: gamepads --> <KeyWord name="IsGamepadAvailable" func="yes"> @@ -864,7 +932,7 @@ </KeyWord> <KeyWord name="IsGestureDetected" func="yes"> <Overload retVal="bool" descr="Check if a gesture have been detected"> - <Param name="int gesture" /> + <Param name="unsigned int gesture" /> </Overload> </KeyWord> <KeyWord name="GetGestureDetected" func="yes"> @@ -941,54 +1009,35 @@ </Overload> </KeyWord> <KeyWord name="DrawLineV" func="yes"> - <Overload retVal="void" descr="Draw a line (Vector version)"> + <Overload retVal="void" descr="Draw a line (using gl lines)"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineEx" func="yes"> - <Overload retVal="void" descr="Draw a line defining thickness"> + <Overload retVal="void" descr="Draw a line (using triangles/quads)"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> - <KeyWord name="DrawLineBezier" func="yes"> - <Overload retVal="void" descr="Draw a line using cubic-bezier curves in-out"> - <Param name="Vector2 startPos" /> - <Param name="Vector2 endPos" /> - <Param name="float thick" /> - <Param name="Color color" /> - </Overload> - </KeyWord> - <KeyWord name="DrawLineBezierQuad" func="yes"> - <Overload retVal="void" descr="Draw line using quadratic bezier curves with a control point"> - <Param name="Vector2 startPos" /> - <Param name="Vector2 endPos" /> - <Param name="Vector2 controlPos" /> - <Param name="float thick" /> + <KeyWord name="DrawLineStrip" func="yes"> + <Overload retVal="void" descr="Draw lines sequence (using gl lines)"> + <Param name="Vector2 *points" /> + <Param name="int pointCount" /> <Param name="Color color" /> </Overload> </KeyWord> - <KeyWord name="DrawLineBezierCubic" func="yes"> - <Overload retVal="void" descr="Draw line using cubic bezier curves with 2 control points"> + <KeyWord name="DrawLineBezier" func="yes"> + <Overload retVal="void" descr="Draw line segment cubic-bezier in-out interpolation"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> - <Param name="Vector2 startControlPos" /> - <Param name="Vector2 endControlPos" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> - <KeyWord name="DrawLineStrip" func="yes"> - <Overload retVal="void" descr="Draw lines sequence"> - <Param name="Vector2 *points" /> - <Param name="int pointCount" /> - <Param name="Color color" /> - </Overload> - </KeyWord> <KeyWord name="DrawCircle" func="yes"> <Overload retVal="void" descr="Draw a color-filled circle"> <Param name="int centerX" /> @@ -1041,6 +1090,13 @@ <Param name="Color color" /> </Overload> </KeyWord> + <KeyWord name="DrawCircleLinesV" func="yes"> + <Overload retVal="void" descr="Draw circle outline (Vector version)"> + <Param name="Vector2 center" /> + <Param name="float radius" /> + <Param name="Color color" /> + </Overload> + </KeyWord> <KeyWord name="DrawEllipse" func="yes"> <Overload retVal="void" descr="Draw ellipse"> <Param name="int centerX" /> @@ -1232,6 +1288,139 @@ </Overload> </KeyWord> + <!-- Splines drawing functions --> + <KeyWord name="DrawSplineLinear" func="yes"> + <Overload retVal="void" descr="Draw spline: Linear, minimum 2 points"> + <Param name="Vector2 *points" /> + <Param name="int pointCount" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineBasis" func="yes"> + <Overload retVal="void" descr="Draw spline: B-Spline, minimum 4 points"> + <Param name="Vector2 *points" /> + <Param name="int pointCount" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineCatmullRom" func="yes"> + <Overload retVal="void" descr="Draw spline: Catmull-Rom, minimum 4 points"> + <Param name="Vector2 *points" /> + <Param name="int pointCount" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineBezierQuadratic" func="yes"> + <Overload retVal="void" descr="Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]"> + <Param name="Vector2 *points" /> + <Param name="int pointCount" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineBezierCubic" func="yes"> + <Overload retVal="void" descr="Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]"> + <Param name="Vector2 *points" /> + <Param name="int pointCount" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineSegmentLinear" func="yes"> + <Overload retVal="void" descr="Draw spline segment: Linear, 2 points"> + <Param name="Vector2 p1" /> + <Param name="Vector2 p2" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineSegmentBasis" func="yes"> + <Overload retVal="void" descr="Draw spline segment: B-Spline, 4 points"> + <Param name="Vector2 p1" /> + <Param name="Vector2 p2" /> + <Param name="Vector2 p3" /> + <Param name="Vector2 p4" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineSegmentCatmullRom" func="yes"> + <Overload retVal="void" descr="Draw spline segment: Catmull-Rom, 4 points"> + <Param name="Vector2 p1" /> + <Param name="Vector2 p2" /> + <Param name="Vector2 p3" /> + <Param name="Vector2 p4" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineSegmentBezierQuadratic" func="yes"> + <Overload retVal="void" descr="Draw spline segment: Quadratic Bezier, 2 points, 1 control point"> + <Param name="Vector2 p1" /> + <Param name="Vector2 c2" /> + <Param name="Vector2 p3" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawSplineSegmentBezierCubic" func="yes"> + <Overload retVal="void" descr="Draw spline segment: Cubic Bezier, 2 points, 2 control points"> + <Param name="Vector2 p1" /> + <Param name="Vector2 c2" /> + <Param name="Vector2 c3" /> + <Param name="Vector2 p4" /> + <Param name="float thick" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + + <!-- Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] --> + <KeyWord name="GetSplinePointLinear" func="yes"> + <Overload retVal="Vector2" descr="Get (evaluate) spline point: Linear"> + <Param name="Vector2 startPos" /> + <Param name="Vector2 endPos" /> + <Param name="float t" /> + </Overload> + </KeyWord> + <KeyWord name="GetSplinePointBasis" func="yes"> + <Overload retVal="Vector2" descr="Get (evaluate) spline point: B-Spline"> + <Param name="Vector2 p1" /> + <Param name="Vector2 p2" /> + <Param name="Vector2 p3" /> + <Param name="Vector2 p4" /> + <Param name="float t" /> + </Overload> + </KeyWord> + <KeyWord name="GetSplinePointCatmullRom" func="yes"> + <Overload retVal="Vector2" descr="Get (evaluate) spline point: Catmull-Rom"> + <Param name="Vector2 p1" /> + <Param name="Vector2 p2" /> + <Param name="Vector2 p3" /> + <Param name="Vector2 p4" /> + <Param name="float t" /> + </Overload> + </KeyWord> + <KeyWord name="GetSplinePointBezierQuad" func="yes"> + <Overload retVal="Vector2" descr="Get (evaluate) spline point: Quadratic Bezier"> + <Param name="Vector2 p1" /> + <Param name="Vector2 c2" /> + <Param name="Vector2 p3" /> + <Param name="float t" /> + </Overload> + </KeyWord> + <KeyWord name="GetSplinePointBezierCubic" func="yes"> + <Overload retVal="Vector2" descr="Get (evaluate) spline point: Cubic Bezier"> + <Param name="Vector2 p1" /> + <Param name="Vector2 c2" /> + <Param name="Vector2 c3" /> + <Param name="Vector2 p4" /> + <Param name="float t" /> + </Overload> + </KeyWord> + <!-- Basic shapes collision detection functions --> <KeyWord name="CheckCollisionRecs" func="yes"> <Overload retVal="bool" descr="Check collision between two rectangles"> @@ -1326,6 +1515,13 @@ <Param name="int headerSize" /> </Overload> </KeyWord> + <KeyWord name="LoadImageSvg" func="yes"> + <Overload retVal="Image" descr="Load image from SVG file data or string with specified size"> + <Param name="const char *fileNameOrString" /> + <Param name="int width" /> + <Param name="int height" /> + </Overload> + </KeyWord> <KeyWord name="LoadImageAnim" func="yes"> <Overload retVal="Image" descr="Load image sequence from file (frames appended to image.data)"> <Param name="const char *fileName" /> @@ -1363,6 +1559,13 @@ <Param name="const char *fileName" /> </Overload> </KeyWord> + <KeyWord name="char *ExportImageToMemory" func="yes"> + <Overload retVal="unsigned" descr="Export image to memory buffer"> + <Param name="Image image" /> + <Param name="const char *fileType" /> + <Param name="int *fileSize" /> + </Overload> + </KeyWord> <KeyWord name="ExportImageAsCode" func="yes"> <Overload retVal="bool" descr="Export image as code file defining an array of bytes, returns true on success"> <Param name="Image image" /> @@ -1379,7 +1582,7 @@ </Overload> </KeyWord> <KeyWord name="GenImageGradientLinear" func="yes"> - <Overload retVal="Image" descr="Generate image: linear gradient"> + <Overload retVal="Image" descr="Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient"> <Param name="int width" /> <Param name="int height" /> <Param name="int direction" /> @@ -2025,11 +2228,11 @@ </Overload> </KeyWord> <KeyWord name="LoadFontEx" func="yes"> - <Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set"> + <Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set"> <Param name="const char *fileName" /> <Param name="int fontSize" /> - <Param name="int *fontChars" /> - <Param name="int glyphCount" /> + <Param name="int *codepoints" /> + <Param name="int codepointCount" /> </Overload> </KeyWord> <KeyWord name="LoadFontFromImage" func="yes"> @@ -2045,8 +2248,8 @@ <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="int fontSize" /> - <Param name="int *fontChars" /> - <Param name="int glyphCount" /> + <Param name="int *codepoints" /> + <Param name="int codepointCount" /> </Overload> </KeyWord> <KeyWord name="IsFontReady" func="yes"> @@ -2059,15 +2262,15 @@ <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="int fontSize" /> - <Param name="int *fontChars" /> - <Param name="int glyphCount" /> + <Param name="int *codepoints" /> + <Param name="int codepointCount" /> <Param name="int type" /> </Overload> </KeyWord> <KeyWord name="GenImageFontAtlas" func="yes"> <Overload retVal="Image" descr="Generate image font atlas using chars info"> - <Param name="const GlyphInfo *chars" /> - <Param name="Rectangle **recs" /> + <Param name="const GlyphInfo *glyphs" /> + <Param name="Rectangle **glyphRecs" /> <Param name="int glyphCount" /> <Param name="int fontSize" /> <Param name="int padding" /> @@ -2076,7 +2279,7 @@ </KeyWord> <KeyWord name="UnloadFontData" func="yes"> <Overload retVal="void" descr="Unload font chars info data (RAM)"> - <Param name="GlyphInfo *chars" /> + <Param name="GlyphInfo *glyphs" /> <Param name="int glyphCount" /> </Overload> </KeyWord> @@ -2143,7 +2346,7 @@ <Overload retVal="void" descr="Draw multiple character (codepoint)"> <Param name="Font font" /> <Param name="const int *codepoints" /> - <Param name="int count" /> + <Param name="int codepointCount" /> <Param name="Vector2 position" /> <Param name="float fontSize" /> <Param name="float spacing" /> @@ -2152,6 +2355,11 @@ </KeyWord> <!-- Text font info functions --> + <KeyWord name="SetTextLineSpacing" func="yes"> + <Overload retVal="void" descr="Set vertical line spacing when drawing with line-breaks"> + <Param name="int spacing" /> + </Overload> + </KeyWord> <KeyWord name="MeasureText" func="yes"> <Overload retVal="int" descr="Measure string width for default font"> <Param name="const char *text" /> @@ -2614,7 +2822,7 @@ <Param name="Vector2 size" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> - <Param name="Color tint" /> + <Param name="0ó¿8± " /> </Overload> </KeyWord> @@ -2789,7 +2997,7 @@ <KeyWord name="LoadModelAnimations" func="yes"> <Overload retVal="ModelAnimation" descr="Load model animations from file"> <Param name="const char *fileName" /> - <Param name="unsigned int *animCount" /> + <Param name="int *animCount" /> </Overload> </KeyWord> <KeyWord name="UpdateModelAnimation" func="yes"> @@ -2807,7 +3015,7 @@ <KeyWord name="UnloadModelAnimations" func="yes"> <Overload retVal="void" descr="Unload animation array data"> <Param name="ModelAnimation *animations" /> - <Param name="unsigned int count" /> + <Param name="int animCount" /> </Overload> </KeyWord> <KeyWord name="IsModelAnimationValid" func="yes"> @@ -2896,6 +3104,9 @@ <Param name="float volume" /> </Overload> </KeyWord> + <KeyWord name="GetMasterVolume" func="yes"> + <Overload retVal="float" descr="Get master volume (listener)"></Overload> + </KeyWord> <!-- Wave/Sound loading/unloading functions --> <KeyWord name="LoadWave" func="yes"> @@ -2925,6 +3136,11 @@ <Param name="Wave wave" /> </Overload> </KeyWord> + <KeyWord name="LoadSoundAlias" func="yes"> + <Overload retVal="Sound" descr="Create a new sound that shares the same sample data as the source sound, does not own the sound data"> + <Param name="Sound source" /> + </Overload> + </KeyWord> <KeyWord name="IsSoundReady" func="yes"> <Overload retVal="bool" descr="Checks if a sound is ready"> <Param name="Sound sound" /> @@ -2947,6 +3163,11 @@ <Param name="Sound sound" /> </Overload> </KeyWord> + <KeyWord name="UnloadSoundAlias" func="yes"> + <Overload retVal="void" descr="Unload a sound alias (does not deallocate sample data)"> + <Param name="Sound alias" /> + </Overload> + </KeyWord> <KeyWord name="ExportWave" func="yes"> <Overload retVal="bool" descr="Export wave data to file, returns true on success"> <Param name="Wave wave" /> @@ -3209,7 +3430,7 @@ </KeyWord> <KeyWord name="AttachAudioStreamProcessor" func="yes"> - <Overload retVal="void" descr="Attach audio stream processor to stream"> + <Overload retVal="void" descr="Attach audio stream processor to stream, receives the samples as <float>s"> <Param name="AudioStream stream" /> <Param name="AudioCallback processor" /> </Overload> @@ -3222,7 +3443,7 @@ </KeyWord> <KeyWord name="AttachAudioMixedProcessor" func="yes"> - <Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline"> + <Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s"> <Param name="AudioCallback processor" /> </Overload> </KeyWord> diff --git a/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h index c32cdb2..2c033c9 100644 --- a/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ b/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -4,8 +4,8 @@ // Window-related functions RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context -RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) @@ -17,17 +17,20 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) +RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP) RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) -RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) +RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB) RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) -RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) RLAPI void SetWindowSize(int width, int height); // Set window dimensions RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) +RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP) RLAPI void *GetWindowHandle(void); // Get native window handle RLAPI int GetScreenWidth(void); // Get current screen width RLAPI int GetScreenHeight(void); // Get current screen height @@ -43,20 +46,12 @@ RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specifi RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor -RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor +RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor RLAPI void SetClipboardText(const char *text); // Set clipboard text content RLAPI const char *GetClipboardText(void); // Get clipboard text content RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling -// Custom frame control functions -// NOTE: Those functions are intended for advance users that want full control over the frame processing -// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() -// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL -RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) -RLAPI void PollInputEvents(void); // Register all input events -RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) - // Cursor-related functions RLAPI void ShowCursor(void); // Shows cursor RLAPI void HideCursor(void); // Hides cursor @@ -112,15 +107,25 @@ RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the // Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) -RLAPI int GetFPS(void); // Get current FPS RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() +RLAPI int GetFPS(void); // Get current FPS -// Misc. functions -RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +// Custom frame control functions +RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +RLAPI void PollInputEvents(void); // Register all input events +RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// Random values generation functions RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated +RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence + +// Misc. functions RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) +RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level @@ -128,8 +133,6 @@ RLAPI void *MemAlloc(unsigned int size); // Internal me RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator RLAPI void MemFree(void *ptr); // Internal memory free -RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) - // Set custom callbacks // WARNING: Callbacks setup is intended for advance users RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log @@ -139,13 +142,15 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver // Files management functions -RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) +RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() -RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success -RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success +RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success +RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success + +// File system functions RLAPI bool FileExists(const char *fileName); // Check if file exists RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) @@ -156,7 +161,7 @@ RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filenam RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) -RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string) +RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths @@ -173,18 +178,29 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +// Automation events functionality +RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file +RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file +RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to +RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording +RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) +RLAPI void StopAutomationEventRecording(void); // Stop recording automation events +RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event + //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) //------------------------------------------------------------------------------------ // Input-related functions: keyboard RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP) RLAPI bool IsKeyDown(int key); // Check if a key is being pressed RLAPI bool IsKeyReleased(int key); // Check if a key has been released once RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed -RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty +RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) // Input-related functions: gamepads RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available @@ -225,7 +241,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t // Gestures and Touch Handling Functions (Module: rgestures) //------------------------------------------------------------------------------------ RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags -RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected +RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected RLAPI int GetGestureDetected(void); // Get latest detected gesture RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector @@ -251,18 +267,17 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set t RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line -RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) -RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness -RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out -RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point -RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points -RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) +RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring @@ -286,6 +301,25 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters +// Splines drawing functions +RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points +RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points +RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points +RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points +RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points +RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points +RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point +RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points + +// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] +RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear +RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline +RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom +RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier +RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier + // Basic shapes collision detection functions RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles @@ -306,6 +340,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // NOTE: These functions do not require GPU access RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data @@ -313,11 +348,12 @@ RLAPI Image LoadImageFromScreen(void); RLAPI bool IsImageReady(Image image); // Check if an image is ready RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success // Image generation functions RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color -RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient +RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked @@ -389,7 +425,7 @@ RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) -RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready +RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data @@ -431,13 +467,13 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G // Font loading/unloading functions RLAPI Font GetFontDefault(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) -RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) -RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' RLAPI bool IsFontReady(Font font); // Check if a font is ready -RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use -RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info -RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM) +RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use +RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success @@ -447,9 +483,10 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) -RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) +RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) // Text font info functions +RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found @@ -565,10 +602,10 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh // Model animations loading/unloading functions -RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file +RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Collision detection functions @@ -591,6 +628,7 @@ RLAPI void InitAudioDevice(void); // Initial RLAPI void CloseAudioDevice(void); // Close the audio device and context RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully RLAPI void SetMasterVolume(float volume); // Set master volume (listener) +RLAPI float GetMasterVolume(void); // Get master volume (listener) // Wave/Sound loading/unloading functions RLAPI Wave LoadWave(const char *fileName); // Load wave data from file @@ -598,10 +636,12 @@ RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileDat RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready RLAPI Sound LoadSound(const char *fileName); // Load sound from file RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success @@ -653,11 +693,11 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams -RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data +RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data -RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream -RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline diff 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\ No newline at end of file diff --git a/raylib/projects/VS2022/raylib.sln b/raylib/projects/VS2022/raylib.sln index 007f796..3ce44a9 100644 --- a/raylib/projects/VS2022/raylib.sln +++ b/raylib/projects/VS2022/raylib.sln @@ -273,6 +273,30 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "exampl EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_automation_events", "examples\core_automation_events.vcxproj", "{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_mixed_processor", "examples\audio_mixed_processor.vcxproj", "{A4B0D971-3CD6-41C9-8AB2-055D25A33373}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gamepad_info", "examples\core_input_gamepad_info.vcxproj", "{27AA7BDA-0C34-4733-9009-73D3E64234FB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse_wheel", "examples\core_input_mouse_wheel.vcxproj", "{15CDD310-6980-42A6-8082-3A6B7730D13F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_smooth_pixelperfect", "examples\core_smooth_pixelperfect.vcxproj", "{71DB4284-5B1C-4E86-9AF5-B91542D44A6F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_draw_cube_texture", "examples\models_draw_cube_texture.vcxproj", "{4B39E5FC-0A96-4057-9AA5-8D5A52880DA7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_render", "examples\shaders_deferred_render.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "examples\shaders_texture_outline.vcxproj", "{A546E75A-5242-46E6-9A9E-6C91554EAB84}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_tiling", "examples\shaders_texture_tiling.vcxproj", "{EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_svg_loading", "examples\textures_svg_loading.vcxproj", "{D8026C60-CCBC-45DF-9085-BF21569EB414}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "examples\shapes_splines_drawing.vcxproj", "{DF25E545-00FF-4E64-844C-7DF98991F901}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|x64 = Debug.DLL|x64 @@ -2297,6 +2321,198 @@ Global {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.Build.0 = Release|x64 {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.ActiveCfg = Release|Win32 {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.Build.0 = Release|Win32 + 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{F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A4B0D971-3CD6-41C9-8AB2-055D25A33373} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {27AA7BDA-0C34-4733-9009-73D3E64234FB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {15CDD310-6980-42A6-8082-3A6B7730D13F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {71DB4284-5B1C-4E86-9AF5-B91542D44A6F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {88DE5AD6-0074-4A5A-BE22-C840153E35D5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {A546E75A-5242-46E6-9A9E-6C91554EAB84} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D8026C60-CCBC-45DF-9085-BF21569EB414} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021} + {703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} |
