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-rw-r--r--raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml397
-rw-r--r--raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h124
-rw-r--r--raylib/projects/VS2022/examples/audio_mixed_processor.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/core_automation_events.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/core_input_gamepad_info.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/core_input_mouse_wheel.vcxproj21
-rw-r--r--raylib/projects/VS2022/examples/core_smooth_pixelperfect.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/models_draw_cube_texture.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/shaders_deferred_render.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/shaders_texture_outline.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/shaders_texture_tiling.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/shapes_splines_drawing.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/shapes_top_down_lights.vcxproj390
-rw-r--r--raylib/projects/VS2022/examples/textures_svg_loading.vcxproj390
-rw-r--r--raylib/projects/VS2022/raylib.sln228
15 files changed, 4921 insertions, 139 deletions
diff --git a/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml b/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml
index 883183c..6c05529 100644
--- a/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml
+++ b/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml
@@ -10,12 +10,12 @@
<Param name="const char *title" />
</Overload>
</KeyWord>
- <KeyWord name="WindowShouldClose" func="yes">
- <Overload retVal="bool" descr="Check if KEY_ESCAPE pressed or Close icon pressed"></Overload>
- </KeyWord>
<KeyWord name="CloseWindow" func="yes">
<Overload retVal="void" descr="Close window and unload OpenGL context"></Overload>
</KeyWord>
+ <KeyWord name="WindowShouldClose" func="yes">
+ <Overload retVal="bool" descr="Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"></Overload>
+ </KeyWord>
<KeyWord name="IsWindowReady" func="yes">
<Overload retVal="bool" descr="Check if window has been initialized successfully"></Overload>
</KeyWord>
@@ -55,6 +55,9 @@
<KeyWord name="ToggleFullscreen" func="yes">
<Overload retVal="void" descr="Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"></Overload>
</KeyWord>
+ <KeyWord name="ToggleBorderlessWindowed" func="yes">
+ <Overload retVal="void" descr="Toggle window state: borderless windowed (only PLATFORM_DESKTOP)"></Overload>
+ </KeyWord>
<KeyWord name="MaximizeWindow" func="yes">
<Overload retVal="void" descr="Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"></Overload>
</KeyWord>
@@ -76,7 +79,7 @@
</Overload>
</KeyWord>
<KeyWord name="SetWindowTitle" func="yes">
- <Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP)">
+ <Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)">
<Param name="const char *title" />
</Overload>
</KeyWord>
@@ -87,7 +90,7 @@
</Overload>
</KeyWord>
<KeyWord name="SetWindowMonitor" func="yes">
- <Overload retVal="void" descr="Set monitor for the current window (fullscreen mode)">
+ <Overload retVal="void" descr="Set monitor for the current window">
<Param name="int monitor" />
</Overload>
</KeyWord>
@@ -97,6 +100,12 @@
<Param name="int height" />
</Overload>
</KeyWord>
+ <KeyWord name="SetWindowMaxSize" func="yes">
+ <Overload retVal="void" descr="Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)">
+ <Param name="int width" />
+ <Param name="int height" />
+ </Overload>
+ </KeyWord>
<KeyWord name="SetWindowSize" func="yes">
<Overload retVal="void" descr="Set window dimensions">
<Param name="int width" />
@@ -108,6 +117,9 @@
<Param name="float opacity" />
</Overload>
</KeyWord>
+ <KeyWord name="SetWindowFocused" func="yes">
+ <Overload retVal="void" descr="Set window focused (only PLATFORM_DESKTOP)"></Overload>
+ </KeyWord>
<KeyWord name="GetWindowHandle" func="yes">
<Overload retVal="void" descr="Get native window handle"></Overload>
</KeyWord>
@@ -166,7 +178,7 @@
<Overload retVal="Vector2" descr="Get window scale DPI factor"></Overload>
</KeyWord>
<KeyWord name="GetMonitorName" func="yes">
- <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the primary monitor">
+ <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the specified monitor">
<Param name="int monitor" />
</Overload>
</KeyWord>
@@ -185,22 +197,6 @@
<Overload retVal="void" descr="Disable waiting for events on EndDrawing(), automatic events polling"></Overload>
</KeyWord>
- <!-- Custom frame control functions -->
- <!-- NOTE: Those functions are intended for advance users that want full control over the frame processing -->
- <!-- By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() -->
- <!-- To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL -->
- <KeyWord name="SwapScreenBuffer" func="yes">
- <Overload retVal="void" descr="Swap back buffer with front buffer (screen drawing)"></Overload>
- </KeyWord>
- <KeyWord name="PollInputEvents" func="yes">
- <Overload retVal="void" descr="Register all input events"></Overload>
- </KeyWord>
- <KeyWord name="WaitTime" func="yes">
- <Overload retVal="void" descr="Wait for some time (halt program execution)">
- <Param name="double seconds" />
- </Overload>
- </KeyWord>
-
<!-- Cursor-related functions -->
<KeyWord name="ShowCursor" func="yes">
<Overload retVal="void" descr="Shows cursor"></Overload>
@@ -423,28 +419,55 @@
<Param name="int fps" />
</Overload>
</KeyWord>
- <KeyWord name="GetFPS" func="yes">
- <Overload retVal="int" descr="Get current FPS"></Overload>
- </KeyWord>
<KeyWord name="GetFrameTime" func="yes">
<Overload retVal="float" descr="Get time in seconds for last frame drawn (delta time)"></Overload>
</KeyWord>
<KeyWord name="GetTime" func="yes">
<Overload retVal="double" descr="Get elapsed time in seconds since InitWindow()"></Overload>
</KeyWord>
+ <KeyWord name="GetFPS" func="yes">
+ <Overload retVal="int" descr="Get current FPS"></Overload>
+ </KeyWord>
- <!-- Misc. functions -->
+ <!-- Custom frame control functions -->
+ <KeyWord name="SwapScreenBuffer" func="yes">
+ <Overload retVal="void" descr="Swap back buffer with front buffer (screen drawing)"></Overload>
+ </KeyWord>
+ <KeyWord name="PollInputEvents" func="yes">
+ <Overload retVal="void" descr="Register all input events"></Overload>
+ </KeyWord>
+ <KeyWord name="WaitTime" func="yes">
+ <Overload retVal="void" descr="Wait for some time (halt program execution)">
+ <Param name="double seconds" />
+ </Overload>
+ </KeyWord>
+
+ <!-- Random values generation functions -->
+ <KeyWord name="SetRandomSeed" func="yes">
+ <Overload retVal="void" descr="Set the seed for the random number generator">
+ <Param name="unsigned int seed" />
+ </Overload>
+ </KeyWord>
<KeyWord name="GetRandomValue" func="yes">
<Overload retVal="int" descr="Get a random value between min and max (both included)">
<Param name="int min" />
<Param name="int max" />
</Overload>
</KeyWord>
- <KeyWord name="SetRandomSeed" func="yes">
- <Overload retVal="void" descr="Set the seed for the random number generator">
- <Param name="unsigned int seed" />
+ <KeyWord name="LoadRandomSequence" func="yes">
+ <Overload retVal="int" descr="Load random values sequence, no values repeated">
+ <Param name="unsigned int count" />
+ <Param name="int min" />
+ <Param name="int max" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="UnloadRandomSequence" func="yes">
+ <Overload retVal="void" descr="Unload random values sequence">
+ <Param name="int *sequence" />
</Overload>
</KeyWord>
+
+ <!-- Misc. functions -->
<KeyWord name="TakeScreenshot" func="yes">
<Overload retVal="void" descr="Takes a screenshot of current screen (filename extension defines format)">
<Param name="const char *fileName" />
@@ -455,6 +478,11 @@
<Param name="unsigned int flags" />
</Overload>
</KeyWord>
+ <KeyWord name="OpenURL" func="yes">
+ <Overload retVal="void" descr="Open URL with default system browser (if available)">
+ <Param name="const char *url" />
+ </Overload>
+ </KeyWord>
<KeyWord name="TraceLog" func="yes">
<Overload retVal="void" descr="Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)">
@@ -480,12 +508,6 @@
<Overload retVal="void" descr="Internal memory free"></Overload>
</KeyWord>
- <KeyWord name="OpenURL" func="yes">
- <Overload retVal="void" descr="Open URL with default system browser (if available)">
- <Param name="const char *url" />
- </Overload>
- </KeyWord>
-
<!-- Set custom callbacks -->
<!-- WARNING: Callbacks setup is intended for advance users -->
<KeyWord name="SetTraceLogCallback" func="yes">
@@ -518,7 +540,7 @@
<KeyWord name="char *LoadFileData" func="yes">
<Overload retVal="unsigned" descr="Load file data as byte array (read)">
<Param name="const char *fileName" />
- <Param name="unsigned int *bytesRead" />
+ <Param name="int *dataSize" />
</Overload>
</KeyWord>
<KeyWord name="UnloadFileData" func="yes">
@@ -533,7 +555,7 @@
<KeyWord name="ExportDataAsCode" func="yes">
<Overload retVal="bool" descr="Export data to code (.h), returns true on success">
<Param name="const unsigned char" />
- <Param name="unsigned int size" />
+ <Param name="int dataSize" />
<Param name="const char *fileName" />
</Overload>
</KeyWord>
@@ -553,6 +575,8 @@
<Param name="char *text" />
</Overload>
</KeyWord>
+
+ <!-- File system functions -->
<KeyWord name="FileExists" func="yes">
<Overload retVal="bool" descr="Check if file exists">
<Param name="const char *fileName" />
@@ -603,7 +627,7 @@
<Overload retVal="const char" descr="Get current working directory (uses static string)"></Overload>
</KeyWord>
<KeyWord name="GetApplicationDirectory" func="yes">
- <Overload retVal="const char" descr="Get the directory if the running application (uses static string)"></Overload>
+ <Overload retVal="const char" descr="Get the directory of the running application (uses static string)"></Overload>
</KeyWord>
<KeyWord name="ChangeDirectory" func="yes">
<Overload retVal="bool" descr="Change working directory, return true on success">
@@ -678,6 +702,45 @@
</Overload>
</KeyWord>
+ <!-- Automation events functionality -->
+ <KeyWord name="LoadAutomationEventList" func="yes">
+ <Overload retVal="AutomationEventList" descr="Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS">
+ <Param name="const char *fileName" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="UnloadAutomationEventList" func="yes">
+ <Overload retVal="void" descr="Unload automation events list from file">
+ <Param name="AutomationEventList *list" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="ExportAutomationEventList" func="yes">
+ <Overload retVal="bool" descr="Export automation events list as text file">
+ <Param name="AutomationEventList list" />
+ <Param name="const char *fileName" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="SetAutomationEventList" func="yes">
+ <Overload retVal="void" descr="Set automation event list to record to">
+ <Param name="AutomationEventList *list" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="SetAutomationEventBaseFrame" func="yes">
+ <Overload retVal="void" descr="Set automation event internal base frame to start recording">
+ <Param name="int frame" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="StartAutomationEventRecording" func="yes">
+ <Overload retVal="void" descr="Start recording automation events (AutomationEventList must be set)"></Overload>
+ </KeyWord>
+ <KeyWord name="StopAutomationEventRecording" func="yes">
+ <Overload retVal="void" descr="Stop recording automation events"></Overload>
+ </KeyWord>
+ <KeyWord name="PlayAutomationEvent" func="yes">
+ <Overload retVal="void" descr="Play a recorded automation event">
+ <Param name="AutomationEvent event" />
+ </Overload>
+ </KeyWord>
+
<!-------------------------------------------------------------------------------------- -->
<!-- Input Handling Functions (Module: core) -->
<!-------------------------------------------------------------------------------------- -->
@@ -688,6 +751,11 @@
<Param name="int key" />
</Overload>
</KeyWord>
+ <KeyWord name="IsKeyPressedRepeat" func="yes">
+ <Overload retVal="bool" descr="Check if a key has been pressed again (Only PLATFORM_DESKTOP)">
+ <Param name="int key" />
+ </Overload>
+ </KeyWord>
<KeyWord name="IsKeyDown" func="yes">
<Overload retVal="bool" descr="Check if a key is being pressed">
<Param name="int key" />
@@ -703,17 +771,17 @@
<Param name="int key" />
</Overload>
</KeyWord>
- <KeyWord name="SetExitKey" func="yes">
- <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)">
- <Param name="int key" />
- </Overload>
- </KeyWord>
<KeyWord name="GetKeyPressed" func="yes">
<Overload retVal="int" descr="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"></Overload>
</KeyWord>
<KeyWord name="GetCharPressed" func="yes">
<Overload retVal="int" descr="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"></Overload>
</KeyWord>
+ <KeyWord name="SetExitKey" func="yes">
+ <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)">
+ <Param name="int key" />
+ </Overload>
+ </KeyWord>
<!-- Input-related functions: gamepads -->
<KeyWord name="IsGamepadAvailable" func="yes">
@@ -864,7 +932,7 @@
</KeyWord>
<KeyWord name="IsGestureDetected" func="yes">
<Overload retVal="bool" descr="Check if a gesture have been detected">
- <Param name="int gesture" />
+ <Param name="unsigned int gesture" />
</Overload>
</KeyWord>
<KeyWord name="GetGestureDetected" func="yes">
@@ -941,54 +1009,35 @@
</Overload>
</KeyWord>
<KeyWord name="DrawLineV" func="yes">
- <Overload retVal="void" descr="Draw a line (Vector version)">
+ <Overload retVal="void" descr="Draw a line (using gl lines)">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawLineEx" func="yes">
- <Overload retVal="void" descr="Draw a line defining thickness">
+ <Overload retVal="void" descr="Draw a line (using triangles/quads)">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
- <KeyWord name="DrawLineBezier" func="yes">
- <Overload retVal="void" descr="Draw a line using cubic-bezier curves in-out">
- <Param name="Vector2 startPos" />
- <Param name="Vector2 endPos" />
- <Param name="float thick" />
- <Param name="Color color" />
- </Overload>
- </KeyWord>
- <KeyWord name="DrawLineBezierQuad" func="yes">
- <Overload retVal="void" descr="Draw line using quadratic bezier curves with a control point">
- <Param name="Vector2 startPos" />
- <Param name="Vector2 endPos" />
- <Param name="Vector2 controlPos" />
- <Param name="float thick" />
+ <KeyWord name="DrawLineStrip" func="yes">
+ <Overload retVal="void" descr="Draw lines sequence (using gl lines)">
+ <Param name="Vector2 *points" />
+ <Param name="int pointCount" />
<Param name="Color color" />
</Overload>
</KeyWord>
- <KeyWord name="DrawLineBezierCubic" func="yes">
- <Overload retVal="void" descr="Draw line using cubic bezier curves with 2 control points">
+ <KeyWord name="DrawLineBezier" func="yes">
+ <Overload retVal="void" descr="Draw line segment cubic-bezier in-out interpolation">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
- <Param name="Vector2 startControlPos" />
- <Param name="Vector2 endControlPos" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
- <KeyWord name="DrawLineStrip" func="yes">
- <Overload retVal="void" descr="Draw lines sequence">
- <Param name="Vector2 *points" />
- <Param name="int pointCount" />
- <Param name="Color color" />
- </Overload>
- </KeyWord>
<KeyWord name="DrawCircle" func="yes">
<Overload retVal="void" descr="Draw a color-filled circle">
<Param name="int centerX" />
@@ -1041,6 +1090,13 @@
<Param name="Color color" />
</Overload>
</KeyWord>
+ <KeyWord name="DrawCircleLinesV" func="yes">
+ <Overload retVal="void" descr="Draw circle outline (Vector version)">
+ <Param name="Vector2 center" />
+ <Param name="float radius" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
<KeyWord name="DrawEllipse" func="yes">
<Overload retVal="void" descr="Draw ellipse">
<Param name="int centerX" />
@@ -1232,6 +1288,139 @@
</Overload>
</KeyWord>
+ <!-- Splines drawing functions -->
+ <KeyWord name="DrawSplineLinear" func="yes">
+ <Overload retVal="void" descr="Draw spline: Linear, minimum 2 points">
+ <Param name="Vector2 *points" />
+ <Param name="int pointCount" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineBasis" func="yes">
+ <Overload retVal="void" descr="Draw spline: B-Spline, minimum 4 points">
+ <Param name="Vector2 *points" />
+ <Param name="int pointCount" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineCatmullRom" func="yes">
+ <Overload retVal="void" descr="Draw spline: Catmull-Rom, minimum 4 points">
+ <Param name="Vector2 *points" />
+ <Param name="int pointCount" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineBezierQuadratic" func="yes">
+ <Overload retVal="void" descr="Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]">
+ <Param name="Vector2 *points" />
+ <Param name="int pointCount" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineBezierCubic" func="yes">
+ <Overload retVal="void" descr="Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]">
+ <Param name="Vector2 *points" />
+ <Param name="int pointCount" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineSegmentLinear" func="yes">
+ <Overload retVal="void" descr="Draw spline segment: Linear, 2 points">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 p2" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineSegmentBasis" func="yes">
+ <Overload retVal="void" descr="Draw spline segment: B-Spline, 4 points">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 p2" />
+ <Param name="Vector2 p3" />
+ <Param name="Vector2 p4" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineSegmentCatmullRom" func="yes">
+ <Overload retVal="void" descr="Draw spline segment: Catmull-Rom, 4 points">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 p2" />
+ <Param name="Vector2 p3" />
+ <Param name="Vector2 p4" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineSegmentBezierQuadratic" func="yes">
+ <Overload retVal="void" descr="Draw spline segment: Quadratic Bezier, 2 points, 1 control point">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 c2" />
+ <Param name="Vector2 p3" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="DrawSplineSegmentBezierCubic" func="yes">
+ <Overload retVal="void" descr="Draw spline segment: Cubic Bezier, 2 points, 2 control points">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 c2" />
+ <Param name="Vector2 c3" />
+ <Param name="Vector2 p4" />
+ <Param name="float thick" />
+ <Param name="Color color" />
+ </Overload>
+ </KeyWord>
+
+ <!-- Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] -->
+ <KeyWord name="GetSplinePointLinear" func="yes">
+ <Overload retVal="Vector2" descr="Get (evaluate) spline point: Linear">
+ <Param name="Vector2 startPos" />
+ <Param name="Vector2 endPos" />
+ <Param name="float t" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="GetSplinePointBasis" func="yes">
+ <Overload retVal="Vector2" descr="Get (evaluate) spline point: B-Spline">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 p2" />
+ <Param name="Vector2 p3" />
+ <Param name="Vector2 p4" />
+ <Param name="float t" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="GetSplinePointCatmullRom" func="yes">
+ <Overload retVal="Vector2" descr="Get (evaluate) spline point: Catmull-Rom">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 p2" />
+ <Param name="Vector2 p3" />
+ <Param name="Vector2 p4" />
+ <Param name="float t" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="GetSplinePointBezierQuad" func="yes">
+ <Overload retVal="Vector2" descr="Get (evaluate) spline point: Quadratic Bezier">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 c2" />
+ <Param name="Vector2 p3" />
+ <Param name="float t" />
+ </Overload>
+ </KeyWord>
+ <KeyWord name="GetSplinePointBezierCubic" func="yes">
+ <Overload retVal="Vector2" descr="Get (evaluate) spline point: Cubic Bezier">
+ <Param name="Vector2 p1" />
+ <Param name="Vector2 c2" />
+ <Param name="Vector2 c3" />
+ <Param name="Vector2 p4" />
+ <Param name="float t" />
+ </Overload>
+ </KeyWord>
+
<!-- Basic shapes collision detection functions -->
<KeyWord name="CheckCollisionRecs" func="yes">
<Overload retVal="bool" descr="Check collision between two rectangles">
@@ -1326,6 +1515,13 @@
<Param name="int headerSize" />
</Overload>
</KeyWord>
+ <KeyWord name="LoadImageSvg" func="yes">
+ <Overload retVal="Image" descr="Load image from SVG file data or string with specified size">
+ <Param name="const char *fileNameOrString" />
+ <Param name="int width" />
+ <Param name="int height" />
+ </Overload>
+ </KeyWord>
<KeyWord name="LoadImageAnim" func="yes">
<Overload retVal="Image" descr="Load image sequence from file (frames appended to image.data)">
<Param name="const char *fileName" />
@@ -1363,6 +1559,13 @@
<Param name="const char *fileName" />
</Overload>
</KeyWord>
+ <KeyWord name="char *ExportImageToMemory" func="yes">
+ <Overload retVal="unsigned" descr="Export image to memory buffer">
+ <Param name="Image image" />
+ <Param name="const char *fileType" />
+ <Param name="int *fileSize" />
+ </Overload>
+ </KeyWord>
<KeyWord name="ExportImageAsCode" func="yes">
<Overload retVal="bool" descr="Export image as code file defining an array of bytes, returns true on success">
<Param name="Image image" />
@@ -1379,7 +1582,7 @@
</Overload>
</KeyWord>
<KeyWord name="GenImageGradientLinear" func="yes">
- <Overload retVal="Image" descr="Generate image: linear gradient">
+ <Overload retVal="Image" descr="Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient">
<Param name="int width" />
<Param name="int height" />
<Param name="int direction" />
@@ -2025,11 +2228,11 @@
</Overload>
</KeyWord>
<KeyWord name="LoadFontEx" func="yes">
- <Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set">
+ <Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set">
<Param name="const char *fileName" />
<Param name="int fontSize" />
- <Param name="int *fontChars" />
- <Param name="int glyphCount" />
+ <Param name="int *codepoints" />
+ <Param name="int codepointCount" />
</Overload>
</KeyWord>
<KeyWord name="LoadFontFromImage" func="yes">
@@ -2045,8 +2248,8 @@
<Param name="const unsigned char" />
<Param name="int dataSize" />
<Param name="int fontSize" />
- <Param name="int *fontChars" />
- <Param name="int glyphCount" />
+ <Param name="int *codepoints" />
+ <Param name="int codepointCount" />
</Overload>
</KeyWord>
<KeyWord name="IsFontReady" func="yes">
@@ -2059,15 +2262,15 @@
<Param name="const unsigned char" />
<Param name="int dataSize" />
<Param name="int fontSize" />
- <Param name="int *fontChars" />
- <Param name="int glyphCount" />
+ <Param name="int *codepoints" />
+ <Param name="int codepointCount" />
<Param name="int type" />
</Overload>
</KeyWord>
<KeyWord name="GenImageFontAtlas" func="yes">
<Overload retVal="Image" descr="Generate image font atlas using chars info">
- <Param name="const GlyphInfo *chars" />
- <Param name="Rectangle **recs" />
+ <Param name="const GlyphInfo *glyphs" />
+ <Param name="Rectangle **glyphRecs" />
<Param name="int glyphCount" />
<Param name="int fontSize" />
<Param name="int padding" />
@@ -2076,7 +2279,7 @@
</KeyWord>
<KeyWord name="UnloadFontData" func="yes">
<Overload retVal="void" descr="Unload font chars info data (RAM)">
- <Param name="GlyphInfo *chars" />
+ <Param name="GlyphInfo *glyphs" />
<Param name="int glyphCount" />
</Overload>
</KeyWord>
@@ -2143,7 +2346,7 @@
<Overload retVal="void" descr="Draw multiple character (codepoint)">
<Param name="Font font" />
<Param name="const int *codepoints" />
- <Param name="int count" />
+ <Param name="int codepointCount" />
<Param name="Vector2 position" />
<Param name="float fontSize" />
<Param name="float spacing" />
@@ -2152,6 +2355,11 @@
</KeyWord>
<!-- Text font info functions -->
+ <KeyWord name="SetTextLineSpacing" func="yes">
+ <Overload retVal="void" descr="Set vertical line spacing when drawing with line-breaks">
+ <Param name="int spacing" />
+ </Overload>
+ </KeyWord>
<KeyWord name="MeasureText" func="yes">
<Overload retVal="int" descr="Measure string width for default font">
<Param name="const char *text" />
@@ -2614,7 +2822,7 @@
<Param name="Vector2 size" />
<Param name="Vector2 origin" />
<Param name="float rotation" />
- <Param name="Color tint" />
+ <Param name="0ó¿8± " />
</Overload>
</KeyWord>
@@ -2789,7 +2997,7 @@
<KeyWord name="LoadModelAnimations" func="yes">
<Overload retVal="ModelAnimation" descr="Load model animations from file">
<Param name="const char *fileName" />
- <Param name="unsigned int *animCount" />
+ <Param name="int *animCount" />
</Overload>
</KeyWord>
<KeyWord name="UpdateModelAnimation" func="yes">
@@ -2807,7 +3015,7 @@
<KeyWord name="UnloadModelAnimations" func="yes">
<Overload retVal="void" descr="Unload animation array data">
<Param name="ModelAnimation *animations" />
- <Param name="unsigned int count" />
+ <Param name="int animCount" />
</Overload>
</KeyWord>
<KeyWord name="IsModelAnimationValid" func="yes">
@@ -2896,6 +3104,9 @@
<Param name="float volume" />
</Overload>
</KeyWord>
+ <KeyWord name="GetMasterVolume" func="yes">
+ <Overload retVal="float" descr="Get master volume (listener)"></Overload>
+ </KeyWord>
<!-- Wave/Sound loading/unloading functions -->
<KeyWord name="LoadWave" func="yes">
@@ -2925,6 +3136,11 @@
<Param name="Wave wave" />
</Overload>
</KeyWord>
+ <KeyWord name="LoadSoundAlias" func="yes">
+ <Overload retVal="Sound" descr="Create a new sound that shares the same sample data as the source sound, does not own the sound data">
+ <Param name="Sound source" />
+ </Overload>
+ </KeyWord>
<KeyWord name="IsSoundReady" func="yes">
<Overload retVal="bool" descr="Checks if a sound is ready">
<Param name="Sound sound" />
@@ -2947,6 +3163,11 @@
<Param name="Sound sound" />
</Overload>
</KeyWord>
+ <KeyWord name="UnloadSoundAlias" func="yes">
+ <Overload retVal="void" descr="Unload a sound alias (does not deallocate sample data)">
+ <Param name="Sound alias" />
+ </Overload>
+ </KeyWord>
<KeyWord name="ExportWave" func="yes">
<Overload retVal="bool" descr="Export wave data to file, returns true on success">
<Param name="Wave wave" />
@@ -3209,7 +3430,7 @@
</KeyWord>
<KeyWord name="AttachAudioStreamProcessor" func="yes">
- <Overload retVal="void" descr="Attach audio stream processor to stream">
+ <Overload retVal="void" descr="Attach audio stream processor to stream, receives the samples as <float>s">
<Param name="AudioStream stream" />
<Param name="AudioCallback processor" />
</Overload>
@@ -3222,7 +3443,7 @@
</KeyWord>
<KeyWord name="AttachAudioMixedProcessor" func="yes">
- <Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline">
+ <Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s">
<Param name="AudioCallback processor" />
</Overload>
</KeyWord>
diff --git a/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
index c32cdb2..2c033c9 100644
--- a/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
+++ b/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
@@ -4,8 +4,8 @@
// Window-related functions
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
-RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
+RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
@@ -17,17 +17,20 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
+RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
-RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
+RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
-RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
+RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
+RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
+RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
RLAPI void *GetWindowHandle(void); // Get native window handle
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
@@ -43,20 +46,12 @@ RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specifi
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
-RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
+RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
RLAPI const char *GetClipboardText(void); // Get clipboard text content
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
-// Custom frame control functions
-// NOTE: Those functions are intended for advance users that want full control over the frame processing
-// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
-// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
-RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
-RLAPI void PollInputEvents(void); // Register all input events
-RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
-
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor
@@ -112,15 +107,25 @@ RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the
// Timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
-RLAPI int GetFPS(void); // Get current FPS
RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
+RLAPI int GetFPS(void); // Get current FPS
-// Misc. functions
-RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
+// Custom frame control functions
+RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
+RLAPI void PollInputEvents(void); // Register all input events
+RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
+
+// Random values generation functions
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
+RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
+RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
+RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
+
+// Misc. functions
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
+RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
@@ -128,8 +133,6 @@ RLAPI void *MemAlloc(unsigned int size); // Internal me
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
RLAPI void MemFree(void *ptr); // Internal memory free
-RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
-
// Set custom callbacks
// WARNING: Callbacks setup is intended for advance users
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
@@ -139,13 +142,15 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
// Files management functions
-RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
+RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
-RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
-RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
+RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
+RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
+
+// File system functions
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
@@ -156,7 +161,7 @@ RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filenam
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
-RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
+RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
@@ -173,18 +178,29 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
+// Automation events functionality
+RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
+RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
+RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
+RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
+RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
+RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
+RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
+RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
+
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------
// Input-related functions: keyboard
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
+RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
-RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
+RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
@@ -225,7 +241,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
// Gestures and Touch Handling Functions (Module: rgestures)
//------------------------------------------------------------------------------------
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
-RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
+RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
RLAPI int GetGestureDetected(void); // Get latest detected gesture
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
@@ -251,18 +267,17 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set t
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
-RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
-RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
-RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
-RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
-RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
-RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
+RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
+RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
+RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
+RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
+RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
@@ -286,6 +301,25 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
+// Splines drawing functions
+RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
+RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
+RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
+RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
+RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
+RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
+RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
+RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
+RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
+RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
+
+// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
+RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
+RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
+RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
+RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
+RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
+
// Basic shapes collision detection functions
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
@@ -306,6 +340,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
// NOTE: These functions do not require GPU access
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
+RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
@@ -313,11 +348,12 @@ RLAPI Image LoadImageFromScreen(void);
RLAPI bool IsImageReady(Image image); // Check if an image is ready
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
+RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
// Image generation functions
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
-RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient
+RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
@@ -389,7 +425,7 @@ RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
-RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
+RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
@@ -431,13 +467,13 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
// Font loading/unloading functions
RLAPI Font GetFontDefault(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
-RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
+RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
-RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
+RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
RLAPI bool IsFontReady(Font font); // Check if a font is ready
-RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
-RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
-RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
+RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
+RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
+RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
@@ -447,9 +483,10 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
-RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
+RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
// Text font info functions
+RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
@@ -565,10 +602,10 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
// Model animations loading/unloading functions
-RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
+RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
-RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
+RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Collision detection functions
@@ -591,6 +628,7 @@ RLAPI void InitAudioDevice(void); // Initial
RLAPI void CloseAudioDevice(void); // Close the audio device and context
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
+RLAPI float GetMasterVolume(void); // Get master volume (listener)
// Wave/Sound loading/unloading functions
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
@@ -598,10 +636,12 @@ RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileDat
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
+RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
+RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
@@ -653,11 +693,11 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
-RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
+RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
-RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
+RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
-RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
+RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
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new file mode 100644
index 0000000..26eb504
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index e9dcf2b..6f0a312 100644
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<ClCompile Include="..\..\..\examples\core\core_input_mouse_wheel.c" />
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new file mode 100644
index 0000000..7c4daf2
--- /dev/null
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <CompileAs>CompileAsC</CompileAs>
+ <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+ </Link>
+ <PostBuildEvent>
+ <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
+ </PostBuildEvent>
+ <PostBuildEvent>
+ <Message>Copy Release DLL to output directory</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <CompileAs>CompileAsC</CompileAs>
+ <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
+ </Link>
+ <PostBuildEvent>
+ <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
+ </PostBuildEvent>
+ <PostBuildEvent>
+ <Message>Copy Release DLL to output directory</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\examples\textures\textures_svg_loading.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\..\..\src\raylib.rc" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\raylib\raylib.vcxproj">
+ <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
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+</Project> \ No newline at end of file
diff --git a/raylib/projects/VS2022/raylib.sln b/raylib/projects/VS2022/raylib.sln
index 007f796..3ce44a9 100644
--- a/raylib/projects/VS2022/raylib.sln
+++ b/raylib/projects/VS2022/raylib.sln
@@ -273,6 +273,30 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "exampl
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}"
EndProject
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+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_mixed_processor", "examples\audio_mixed_processor.vcxproj", "{A4B0D971-3CD6-41C9-8AB2-055D25A33373}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gamepad_info", "examples\core_input_gamepad_info.vcxproj", "{27AA7BDA-0C34-4733-9009-73D3E64234FB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse_wheel", "examples\core_input_mouse_wheel.vcxproj", "{15CDD310-6980-42A6-8082-3A6B7730D13F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_smooth_pixelperfect", "examples\core_smooth_pixelperfect.vcxproj", "{71DB4284-5B1C-4E86-9AF5-B91542D44A6F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_draw_cube_texture", "examples\models_draw_cube_texture.vcxproj", "{4B39E5FC-0A96-4057-9AA5-8D5A52880DA7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_render", "examples\shaders_deferred_render.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "examples\shaders_texture_outline.vcxproj", "{A546E75A-5242-46E6-9A9E-6C91554EAB84}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_tiling", "examples\shaders_texture_tiling.vcxproj", "{EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_svg_loading", "examples\textures_svg_loading.vcxproj", "{D8026C60-CCBC-45DF-9085-BF21569EB414}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "examples\shapes_splines_drawing.vcxproj", "{DF25E545-00FF-4E64-844C-7DF98991F901}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}"
+EndProject
Global
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Debug.DLL|x64 = Debug.DLL|x64
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{CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.Build.0 = Release|Win32
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+ {A546E75A-5242-46E6-9A9E-6C91554EAB84}.Release|x86.Build.0 = Release|Win32
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+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Debug|x64.ActiveCfg = Debug|x64
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+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Debug|x86.ActiveCfg = Debug|Win32
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+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Release|x64.ActiveCfg = Release|x64
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+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Release|x86.ActiveCfg = Release|Win32
+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}.Release|x86.Build.0 = Release|Win32
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+ {D8026C60-CCBC-45DF-9085-BF21569EB414}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+ {D8026C60-CCBC-45DF-9085-BF21569EB414}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+ {D8026C60-CCBC-45DF-9085-BF21569EB414}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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+ {D8026C60-CCBC-45DF-9085-BF21569EB414}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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+ {D8026C60-CCBC-45DF-9085-BF21569EB414}.Release.DLL|x86.Build.0 = Release.DLL|Win32
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+ {D8026C60-CCBC-45DF-9085-BF21569EB414}.Release|x86.ActiveCfg = Release|Win32
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+ {DF25E545-00FF-4E64-844C-7DF98991F901}.Release.DLL|x64.Build.0 = Release.DLL|x64
+ {DF25E545-00FF-4E64-844C-7DF98991F901}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+ {DF25E545-00FF-4E64-844C-7DF98991F901}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+ {DF25E545-00FF-4E64-844C-7DF98991F901}.Release|x64.ActiveCfg = Release|x64
+ {DF25E545-00FF-4E64-844C-7DF98991F901}.Release|x64.Build.0 = Release|x64
+ {DF25E545-00FF-4E64-844C-7DF98991F901}.Release|x86.ActiveCfg = Release|Win32
+ {DF25E545-00FF-4E64-844C-7DF98991F901}.Release|x86.Build.0 = Release|Win32
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Debug|x64.Build.0 = Debug|x64
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Debug|x86.ActiveCfg = Debug|Win32
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Debug|x86.Build.0 = Debug|Win32
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release.DLL|x64.Build.0 = Release.DLL|x64
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x64.ActiveCfg = Release|x64
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x64.Build.0 = Release|x64
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x86.ActiveCfg = Release|Win32
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -2435,6 +2651,18 @@ Global
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+ {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+ {A4B0D971-3CD6-41C9-8AB2-055D25A33373} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
+ {27AA7BDA-0C34-4733-9009-73D3E64234FB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+ {15CDD310-6980-42A6-8082-3A6B7730D13F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+ {71DB4284-5B1C-4E86-9AF5-B91542D44A6F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+ {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
+ {88DE5AD6-0074-4A5A-BE22-C840153E35D5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
+ {A546E75A-5242-46E6-9A9E-6C91554EAB84} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
+ {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
+ {D8026C60-CCBC-45DF-9085-BF21569EB414} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
+ {DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021}
+ {703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}